1 """Widget to draw the player on the screen"""
3 from naja.constants import (PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS)
4 from naja.resources import resources
5 from naja.resources.mutators import EIGHT_BIT
6 from naja.widgets.base import Widget
9 BITS.MSB: 'board/robot_msb.png',
10 BITS.RED: 'board/robot_red.png',
11 BITS.GREEN: 'board/robot_green.png',
12 BITS.BLUE: 'board/robot_blue.png',
16 class RobotWidget(Widget):
17 """Widget which holds a tile on the game board."""
18 def __init__(self, state):
19 pos = (state.player.position[0] * TILE_SIZE[0],
20 state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])
21 super(RobotWidget, self).__init__(pos, PLAYER_SIZE)
25 # Look up the required bits on the board location
26 self.pos = (self.state.player.position[0] * TILE_SIZE[0],
27 self.state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])
28 self.surface = resources.get_image('board/robot.png',
29 transforms=(EIGHT_BIT,)).copy()
30 for bit, img_name in IMG_MAP.iteritems():
31 if self.state.player.bits.check_bit(bit):
32 bit_img = resources.get_image(img_name,
33 transforms=(EIGHT_BIT,))
34 self.surface.blit(bit_img, (0, 0))
36 def draw(self, surface):
37 surface.blit(self.surface, self.rect)