1 """Widget to draw the player on the screen"""
3 import pygame.locals as pgl
5 from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS
6 from naja.resources import resources
7 from naja.resources.mutators import EIGHT_BIT
8 from naja.widgets.base import Widget
11 BITS.CYAN: 'board/robot_cyan.png',
12 BITS.YELLOW: 'board/robot_yellow.png',
13 BITS.MAGENTA: 'board/robot_magenta.png',
17 class RobotWidget(Widget):
18 """Widget which holds a tile on the game board."""
19 def __init__(self, state):
20 pos = (state.player.position[0] * TILE_SIZE[0] + 32,
21 state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])
22 super(RobotWidget, self).__init__(pos, PLAYER_SIZE)
26 # Look up the required bits on the board location
27 self.pos = (self.state.player.position[0] * TILE_SIZE[0] + 32,
28 self.state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])
29 self.surface = resources.get_image('board/robot.png',
30 transforms=(EIGHT_BIT,))
31 for bit, img_name in IMG_MAP.iteritems():
32 if self.state.player.bits.check_bit(bit):
33 bit_img = resources.get_image(img_name,
34 transforms=(EIGHT_BIT,))
35 self.surface.blit(bit_img, (0, 0))
37 def draw(self, surface):
38 surface.blit(self.surface, self.rect)