1 """Widget to draw the player on the screen"""
3 import pygame.locals as pgl
5 from naja.constants import PLAYER_SIZE, BIT_SIZE, TILE_SIZE, BITS
6 from naja.resources import resources
7 from naja.widgets.base import Widget
10 BITS.CYAN: 'board/robot_cyan.png',
11 BITS.YELLOW: 'board/robot_yellow.png',
12 BITS.MAGENTA: 'board/robot_magenta.png',
16 class RobotWidget(Widget):
17 """Widget which holds a tile on the game board."""
18 def __init__(self, state):
19 pos = (state.player.position[0] * TILE_SIZE[0] + 32,
20 state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])
21 super(RobotWidget, self).__init__(pos, PLAYER_SIZE)
25 # Look up the required bits on the board location
26 self.pos = (self.state.player.position[0] * TILE_SIZE[0] + 32,
27 self.state.player.position[1] * TILE_SIZE[1] + BIT_SIZE[1])
28 self.surface = resources.get_image('board/robot.png')
29 for bit, img_name in IMG_MAP.iteritems():
30 if self.state.player.bits.check_bit(bit):
31 bit_img = resources.get_image(img_name)
32 self.surface.blit(bit_img, (0, 0))
34 def draw(self, surface):
35 surface.blit(self.surface, self.rect)