1 # These will probably need to go away when we have images
3 import pygame.locals as pgl
5 from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT
6 from naja.resources import resources
7 from naja.resources.mutators import EIGHT_BIT
8 from naja.widgets.base import Widget
12 frozenset([BITS.CYAN]): 'board/tile_cyan.png',
13 frozenset([BITS.MAGENTA]): 'board/tile_magenta.png',
14 frozenset([BITS.YELLOW]): 'board/tile_yellow.png',
15 frozenset([BITS.CYAN, BITS.MAGENTA]): 'board/tile_cyan_magenta.png',
16 frozenset([BITS.CYAN, BITS.YELLOW]): 'board/tile_cyan_yellow.png',
17 frozenset([BITS.MAGENTA, BITS.YELLOW]): 'board/tile_magenta_yellow.png',
18 frozenset([BITS.CYAN, BITS.MAGENTA, BITS.YELLOW]): 'board/tile_cyan_magenta_yellow.png',
22 class TileWidget(Widget):
23 """Widget which holds a tile on the game board."""
24 def __init__(self, pos, state=None, board_pos=None):
25 super(TileWidget, self).__init__(pos, TILE_SIZE)
27 self.board_pos = board_pos
31 x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2)
33 bg = resources.get_image('board/tile_2.png',
34 transforms=(EIGHT_BIT,))
36 bg = resources.get_image('board/tile_1.png',
37 transforms=(EIGHT_BIT,))
38 self.surface = pygame.surface.Surface(TILE_SIZE)
39 self.surface.blit(bg, (0, 0))
40 # Look up the required bits on the board location
41 card = self.state.board_locations[self.board_pos]
42 player_pos = self.state.player.position
44 for action in card.actions:
45 if action.required_bits:
46 bits.append(action.required_bits)
47 # Sort so we have longer lists of bits later
48 self.size = self.surface.get_rect().size
50 bits.sort(key=lambda x: len(x))
51 y_offset = TILE_SIZE[1] - LOCK_HEIGHT * len(bits)
53 if self.board_pos != player_pos:
54 img_name = BIT_MAP[pattern]
57 img_name = BIT_MAP[pattern].replace('.png', '_small.png')
59 if y_offset >= TILE_SIZE[1] // 2:
61 # Bump the lock down by some hand-tuned factor
62 # to not overlap with the robot
63 y_offset += LOCK_HEIGHT // 2 - 4
64 img = resources.get_image(img_name,
65 transforms=(EIGHT_BIT,))
66 self.surface.blit(img, (x_offset, y_offset))
67 y_offset += LOCK_HEIGHT
69 def draw(self, surface):
70 surface.blit(self.surface, self.pos)