1 # These will probably need to go away when we have images
3 import pygame.locals as pgl
5 from naja.constants import TILE_SIZE, BITS, LOCK_HEIGHT, EXAMINE
6 from naja.resources import resources
7 from naja.resources.mutators import EIGHT_BIT
8 from naja.widgets.base import Widget
12 frozenset([BITS.CYAN]): 'board/tile_cyan.png',
13 frozenset([BITS.MAGENTA]): 'board/tile_magenta.png',
14 frozenset([BITS.YELLOW]): 'board/tile_yellow.png',
15 frozenset([BITS.CYAN, BITS.MAGENTA]): 'board/tile_cyan_magenta.png',
16 frozenset([BITS.CYAN, BITS.YELLOW]): 'board/tile_cyan_yellow.png',
17 frozenset([BITS.MAGENTA, BITS.YELLOW]): 'board/tile_magenta_yellow.png',
18 frozenset([BITS.CYAN, BITS.MAGENTA, BITS.YELLOW]): 'board/tile_cyan_magenta_yellow.png',
22 class TileWidget(Widget):
23 """Widget which holds a tile on the game board."""
24 def __init__(self, pos, state=None, board_pos=None):
25 super(TileWidget, self).__init__(pos, TILE_SIZE)
27 self.board_pos = board_pos
28 self.highlighted = False
32 x, y = abs(self.board_pos[0] - 2), abs(self.board_pos[1] - 2)
35 bg = resources.get_image('board/tile_2.png',
36 transforms=(EIGHT_BIT,))
38 bg = resources.get_image('board/tile_1.png',
39 transforms=(EIGHT_BIT,))
42 legal_move = (self.board_pos in self.state.player.legal_moves())
44 if self.state.gameboard.player_mode == EXAMINE and legal_move:
45 overlays.append(resources.get_image('board/tile_available.png',
46 transforms=(EIGHT_BIT,)))
48 overlays.append(resources.get_image('board/tile_selected.png',
49 transforms=(EIGHT_BIT,)))
51 self.surface = pygame.surface.Surface(TILE_SIZE)
52 self.surface.blit(bg, (0, 0))
53 for overlay in overlays:
54 self.surface.blit(overlay, (0, 0))
55 # Look up the required bits on the board location
56 card = self.state.board_locations[self.board_pos]
57 player_pos = self.state.player.position
59 for action in card.actions:
60 if action.required_bits:
61 bits.append(action.required_bits)
62 # Sort so we have longer lists of bits later
63 self.size = self.surface.get_rect().size
65 bits.sort(key=lambda x: len(x))
66 y_offset = TILE_SIZE[1] - LOCK_HEIGHT * len(bits)
68 if self.board_pos != player_pos:
69 img_name = BIT_MAP[pattern]
72 img_name = BIT_MAP[pattern].replace('.png', '_small.png')
74 if y_offset >= TILE_SIZE[1] // 2:
76 # Bump the lock down by some hand-tuned factor
77 # to not overlap with the robot
78 y_offset += LOCK_HEIGHT // 2 - 4
79 img = resources.get_image(img_name,
80 transforms=(EIGHT_BIT,))
81 self.surface.blit(img, (x_offset, y_offset))
82 y_offset += LOCK_HEIGHT
84 def set_highlight(self, pos):
85 self.highlighted = False
86 if (self.state.gameboard.player_mode == EXAMINE and
87 self.board_pos == pos):
88 self.highlighted = True
90 def draw(self, surface):
91 surface.blit(self.surface, self.pos)