5 from pgzero.constants import keys
6 from .base import Scene, ChangeSceneEvent
9 class LevelScene(Scene):
13 def __init__(self, level_name):
14 self._level_name = level_name
16 def draw(self, screen):
18 screen.draw.text("This is level {}".format(self._level_name), (200, 100))
20 def on_key_down(self, key, mod, unicode):
21 if key == keys.ESCAPE:
22 from .menu import MenuScene
23 return [ChangeSceneEvent(MenuScene())]