3 import pygame.locals as pgl
5 from .base import BaseScene
6 from ..events import QuitEvent, SceneChangeEvent
7 from ..loader import loader
8 from ..constants import FONTS
9 from ..widgets import TextButton
12 class MenuScene(BaseScene):
13 def enter(self, gamestate):
14 if gamestate.station is None:
15 print "Loading Station Alpha ..."
16 gamestate.set_station(loader.load_station("station-alpha.json"))
17 font_title = loader.load_font(FONTS['bold'], size=32)
18 self._title = font_title.render('A Game with a title', True,
21 TextButton("Load Level", (255, 255, 255), name='load level'),
22 TextButton("Start Game (Day)", (255, 255, 255), name='start game'),
23 TextButton("Load Saved Game", (255, 255, 255), name='load game'),
26 def render(self, surface, gamestate):
27 surface.fill((0, 128, 0))
29 pos = ((surface.get_width() - self._title.get_width()) / 2, 50)
30 surface.blit(self._title, pos, None)
33 for item in self._menu:
35 item.position = ((surface.get_width() - item.get_width()) / 2,
38 height += item.get_height() + 30
40 def _get_pressed(self, ev):
41 for button in self._menu:
42 if button.pressed(ev):
47 from .day import DayScene
48 SceneChangeEvent.post(scene=DayScene())
50 def _do_load_level(self):
51 from .load_level import LoadLevelScene
52 SceneChangeEvent.post(scene=LoadLevelScene())
54 def event(self, ev, gamestate):
55 if ev.type == pgl.KEYDOWN:
56 if ev.key in (pgl.K_q, pgl.K_ESCAPE):
58 elif ev.key == pgl.K_n:
59 from .night import NightScene
60 SceneChangeEvent.post(scene=NightScene())
61 elif ev.key == pgl.K_d:
63 elif ev.key == pgl.K_l:
65 elif ev.type == pgl.MOUSEBUTTONDOWN:
66 pressed = self._get_pressed(ev)
67 if pressed == 'load level':
69 elif pressed == 'start game':
72 print 'Pressed', pressed