1 """ Roach management scene. """
3 from pgzero.constants import keys, mouse
4 from pgzero.actor import Actor
5 from ..actors.buttons import ImageButton
6 from ..constants import WIDTH, HEIGHT
7 from ..roaches import big_roaches
8 from ..serums import big_serums, SERUMS
9 from ..vehicles.base import Vehicle
10 from .base import Scene, ChangeSceneEvent
13 TOOLBAR_LEFT_X = WIDTH * 3 // 4
15 TOOLBAR_MID_Y = HEIGHT * 1 // 2
16 VEHICLE_MID_X = WIDTH * 3 // 8
17 VEHICLE_MID_Y = HEIGHT * 1 // 2
18 BUTTON_INSET = (20, 20)
19 SERUM_OFFSET = (0, 20)
22 def inset_button(pos, d):
24 pos[0] + d[0] * BUTTON_INSET[0],
25 pos[1] + d[1] * BUTTON_INSET[1])
28 class RoachesScene(Scene):
29 """ Roach management scene. """
33 self._outside_roach_pos = 0
34 self._inventory_pos = 0
35 self._inventory_item = None
36 self._roaches = self.actors.add_layer("roaches", level=10)
37 self._inventory = self.actors.add_layer("inventory", level=10)
38 self._pads = self.actors.add_layer("pads", level=5)
39 self._seats = self.actors.add_layer("seats", level=5)
40 self._buttons = self.actors.add_layer("buttons", level=6)
45 def enter(self, world):
46 self._vehicle = Vehicle.by_type(world.vehicles.current)
49 self._init_roaches(world.roaches)
50 self._update_inventory(world)
53 self.actors.default.add(self._vehicle.background)
55 def _init_seats(self):
56 vrad = self._vehicle.approximate_radius
57 for seat in self._vehicle.seats:
58 seat_actor = self._seats.add(seat.actor)
60 seat.pos[0] * vrad + VEHICLE_MID_X,
61 seat.pos[1] * vrad + VEHICLE_MID_Y)
63 def _init_roaches(self, roaches):
64 for i, roach in enumerate(roaches):
65 roach_actor = self._roaches.add(big_roaches.assemble(roach))
66 # TODO: less hacky seat assignment
67 if i < len(self._seats):
68 roach_actor.pos = self._seats[i].pos
70 def _init_serums(self):
71 self._serum_actors = {
72 serum: big_serums.assemble(serum) for serum in SERUMS}
74 def _update_inventory(self, world):
75 self._inventory.clear()
79 self._inventory_pos %= len(serums)
80 serum_actor = self._serum_actors[serums[self._inventory_pos]]
81 inv_pad_centre = self._inventory_pad.center
83 inv_pad_centre[0] + SERUM_OFFSET[0],
84 inv_pad_centre[1] + SERUM_OFFSET[1])
85 self._inventory.add(serum_actor)
88 self._roach_pad = self._pads.add(
89 Actor("roach_management/roach_pad", anchor=("left", "bottom")))
90 self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
91 self._inventory_pad = self._pads.add(
92 Actor("roach_management/inventory_pad", anchor=("left", "top")))
93 self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
95 def _add_button(self, name, anchor, inset, pos, action):
96 button = self._buttons.add(
97 ImageButton(name, anchor=anchor, action=action))
98 button.pos = inset_button(pos, inset)
101 def _init_buttons(self):
103 "roach_management/left_button", ("left", "bottom"), (1, -1),
104 self._roach_pad.bottomleft, self._roach_left)
107 "roach_management/right_button", ("right", "bottom"), (-1, -1),
108 self._roach_pad.bottomright, self._roach_right)
111 "roach_management/left_button", ("left", "bottom"), (1, -1),
112 self._inventory_pad.bottomleft, self._inventory_left)
115 "roach_management/right_button", ("right", "bottom"), (-1, -1),
116 self._inventory_pad.bottomright, self._inventory_right)
119 "roach_management/eject_button", ("right", "top"), (-1, 1),
120 (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
122 def _roach_left(self):
123 self._outside_roach_pos -= 1
125 def _roach_right(self):
126 self._outside_roach_pos += 1
128 def _inventory_left(self):
129 self._inventory_pos -= 1
131 def _inventory_right(self):
132 self._inventory_pos += 1
134 def _eject_roach(self):
135 print("Eject roach.")
137 def update(self, world, dt):
138 self._update_inventory(world)
140 def on_key_down(self, key, mod, unicode):
141 if key == keys.ESCAPE:
142 from .menu import MenuScene
143 return [ChangeSceneEvent(MenuScene())]
145 def on_mouse_down(self, pos, button):
146 if button == mouse.LEFT:
147 for actor in self.actors.buttons:
148 if actor.collidepoint(pos):