1 """ Roach management scene. """
3 from pgzero.constants import keys, mouse
4 from pgzero.actor import Actor
5 from ..actors.buttons import ImageButton
6 from ..constants import WIDTH, HEIGHT
7 from ..roaches import big_roaches
8 from ..serums import big_serums, SERUMS
9 from ..vehicles.base import Vehicle
10 from .base import Scene, ChangeSceneEvent
13 TOOLBAR_LEFT_X = WIDTH * 3 // 4
15 TOOLBAR_MID_Y = HEIGHT * 1 // 2
16 VEHICLE_MID_X = WIDTH * 3 // 8
17 VEHICLE_MID_Y = HEIGHT * 1 // 2
18 BUTTON_INSET = (20, 20)
19 SERUM_OFFSET = (0, 20)
20 ROACH_PAD_OFFSET = (0, 20)
23 def inset_button(pos, d):
25 pos[0] + d[0] * BUTTON_INSET[0],
26 pos[1] + d[1] * BUTTON_INSET[1])
29 class RoachesScene(Scene):
30 """ Roach management scene. """
36 self._outside_roach = None
37 self._outside_roach_pos = 0
38 self._inventory_pos = 0
39 self._inventory_item = None
40 self._roach_layer = self.actors.add_layer("roaches", level=10)
41 self._inventory_layer = self.actors.add_layer("inventory", level=10)
42 self._pad_layer = self.actors.add_layer("pads", level=5)
43 self._seat_layer = self.actors.add_layer("seats", level=5)
44 self._button_layer = self.actors.add_layer("buttons", level=6)
49 def enter(self, world):
50 self._vehicle = Vehicle.current(world)
53 self._init_roaches(world)
54 self._update_inventory(world)
57 self.actors.default.clear()
58 self.actors.default.add(self._vehicle.roach_management_overlay())
60 def _init_seats(self):
61 self._seat_layer.clear()
62 for seat in self._vehicle.seats:
63 seat_actor = self._seat_layer.add(seat.actor())
65 seat.vehicle_pos[0] + VEHICLE_MID_X,
66 seat.vehicle_pos[1] + VEHICLE_MID_Y)
67 self._seat_layer[self._seat_pos].selected = True
69 def _init_roaches(self, world):
70 self._roach_actors = {}
71 for roach in world.roaches:
72 self._roach_actors[roach.name] = big_roaches.assemble(roach)
74 def _init_serums(self):
75 self._serum_actors = {
76 serum: big_serums.assemble(serum) for serum in SERUMS}
78 def _update_inventory(self, world):
79 self._inventory_layer.clear()
83 self._inventory_pos %= len(serums)
84 serum_actor = self._serum_actors[serums[self._inventory_pos]]
85 inv_pad_centre = self._inventory_pad.center
87 inv_pad_centre[0] + SERUM_OFFSET[0],
88 inv_pad_centre[1] + SERUM_OFFSET[1])
89 self._inventory_layer.add(serum_actor)
91 def _update_roaches(self, world):
92 self._roach_layer.clear()
93 seating = self._vehicle.seating(world)
95 for roach in world.roaches:
96 seat_pos = seating.get(roach.name)
97 if seat_pos is not None:
98 roach_actor = self._roach_actors[roach.name]
99 roach_actor.pos = self._seat_layer[seat_pos].pos
100 self._roach_layer.add(roach_actor)
102 outside_roaches.append(roach.name)
103 self._outside_roach_pos %= len(outside_roaches)
105 roach_actor = self._roach_actors[
106 outside_roaches[self._outside_roach_pos]]
107 roach_pad_center = self._roach_pad.center
109 roach_pad_center[0] + ROACH_PAD_OFFSET[0],
110 roach_pad_center[1] + ROACH_PAD_OFFSET[1])
111 self._roach_layer.add(roach_actor)
113 def _init_pads(self):
114 self._roach_pad = self._pad_layer.add(
115 Actor("roach_management/roach_pad", anchor=("left", "bottom")))
116 self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
117 self._inventory_pad = self._pad_layer.add(
118 Actor("roach_management/inventory_pad", anchor=("left", "top")))
119 self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
121 def _add_button(self, name, anchor, inset, pos, action):
122 button = self._button_layer.add(
123 ImageButton(name, anchor=anchor, action=action))
124 button.pos = inset_button(pos, inset)
127 def _init_buttons(self):
128 self._button_layer.clear()
130 "roach_management/left_button", ("left", "bottom"), (1, -1),
131 self._roach_pad.bottomleft, self._roach_left)
134 "roach_management/right_button", ("right", "bottom"), (-1, -1),
135 self._roach_pad.bottomright, self._roach_right)
138 "roach_management/left_button", ("left", "bottom"), (1, -1),
139 self._inventory_pad.bottomleft, self._inventory_left)
142 "roach_management/right_button", ("right", "bottom"), (-1, -1),
143 self._inventory_pad.bottomright, self._inventory_right)
146 "roach_management/eject_button", ("right", "top"), (-1, 1),
147 (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
149 def _roach_left(self):
150 self._outside_roach_pos -= 1
152 def _roach_right(self):
153 self._outside_roach_pos += 1
155 def _inventory_left(self):
156 self._inventory_pos -= 1
158 def _inventory_right(self):
159 self._inventory_pos += 1
161 def _select_seat(self, seat_pos):
162 self._seat_layer[self._seat_pos].selected = False
163 self._seat_pos = seat_pos
164 self._seat_layer[self._seat_pos].selected = True
166 def _eject_roach(self):
167 print("Eject roach.")
169 def update(self, world, dt):
170 self._update_inventory(world)
171 self._update_roaches(world)
173 def on_key_down(self, key, mod, unicode):
174 if key == keys.ESCAPE:
175 from .menu import MenuScene
176 return [ChangeSceneEvent(MenuScene())]
178 def on_mouse_down(self, pos, button):
179 if button == mouse.LEFT:
180 for actor in self.actors.buttons:
181 if actor.collidepoint(pos):
182 return actor.action()
183 for i, actor in enumerate(self.actors.seats):
184 if actor.collidepoint(pos):
185 return self._select_seat(i)