1 """ Roach management scene. """
3 from pgzero.constants import keys, mouse
4 from pgzero.actor import Actor
5 from ..actors.buttons import ImageButton
6 from ..constants import WIDTH, HEIGHT
7 from ..roaches import big_roaches
8 from ..serums import big_serums, SERUMS
9 from ..vehicles.base import Vehicle
10 from .base import Scene, ChangeSceneEvent
13 TOOLBAR_LEFT_X = WIDTH * 3 // 4
15 TOOLBAR_MID_Y = HEIGHT * 1 // 2
16 VEHICLE_MID_X = WIDTH * 3 // 8
17 VEHICLE_MID_Y = HEIGHT * 1 // 2
18 BUTTON_INSET = (20, 20)
19 SERUM_OFFSET = (0, 20)
20 ROACH_PAD_OFFSET = (0, 20)
23 def inset_button(pos, d):
25 pos[0] + d[0] * BUTTON_INSET[0],
26 pos[1] + d[1] * BUTTON_INSET[1])
29 class RoachesScene(Scene):
30 """ Roach management scene. """
36 self._outside_roach = None
37 self._outside_roach_pos = 0
38 self._inventory_pos = 0
39 self._inventory_item = None
40 self._roach_layer = self.actors.add_layer("roaches", level=10)
41 self._inventory_layer = self.actors.add_layer("inventory", level=10)
42 self._pad_layer = self.actors.add_layer("pads", level=5)
43 self._seat_layer = self.actors.add_layer("seats", level=5)
44 self._button_layer = self.actors.add_layer("buttons", level=6)
49 def enter(self, world):
50 self._vehicle = Vehicle.current(world)
51 self._update_calls = []
54 self._init_roaches(world)
55 self._update_inventory(world)
58 self.actors.default.clear()
59 self.actors.default.add(self._vehicle.roach_management_overlay())
61 def _init_seats(self):
62 self._seat_layer.clear()
63 for seat in self._vehicle.seats:
64 seat_actor = self._seat_layer.add(seat.actor())
66 seat.vehicle_pos[0] + VEHICLE_MID_X,
67 seat.vehicle_pos[1] + VEHICLE_MID_Y)
68 self._seat_layer[self._seat_pos].selected = True
70 def _init_roaches(self, world):
71 self._roach_actors = {}
72 for roach in world.roaches:
73 self._roach_actors[roach.name] = big_roaches.assemble(roach)
75 def _init_serums(self):
76 self._serum_actors = {
77 serum: big_serums.assemble(serum) for serum in SERUMS}
79 def _update_inventory(self, world):
80 self._inventory_layer.clear()
84 self._inventory_pos %= len(serums)
85 serum_actor = self._serum_actors[serums[self._inventory_pos]]
86 inv_pad_centre = self._inventory_pad.center
88 inv_pad_centre[0] + SERUM_OFFSET[0],
89 inv_pad_centre[1] + SERUM_OFFSET[1])
90 self._inventory_layer.add(serum_actor)
92 def _update_roaches(self, world):
93 self._roach_layer.clear()
94 seating = self._vehicle.seating(world)
95 self._outside_roaches = []
96 for roach in world.roaches:
97 seat_pos = seating.get(roach.name)
98 if seat_pos is not None:
99 roach_actor = self._roach_actors[roach.name]
100 roach_actor.pos = self._seat_layer[seat_pos].pos
101 self._roach_layer.add(roach_actor)
103 self._outside_roaches.append(roach.name)
104 if self._outside_roaches:
105 self._outside_roach_pos %= len(self._outside_roaches)
106 roach_actor = self._roach_actors[
107 self._outside_roaches[self._outside_roach_pos]]
108 roach_pad_center = self._roach_pad.center
110 roach_pad_center[0] + ROACH_PAD_OFFSET[0],
111 roach_pad_center[1] + ROACH_PAD_OFFSET[1])
112 self._roach_layer.add(roach_actor)
114 self._outside_roach_pos = 0
116 def _init_pads(self):
117 self._roach_pad = self._pad_layer.add(
118 Actor("roach_management/roach_pad", anchor=("left", "bottom")))
119 self._roach_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
120 self._inventory_pad = self._pad_layer.add(
121 Actor("roach_management/inventory_pad", anchor=("left", "top")))
122 self._inventory_pad.pos = (TOOLBAR_LEFT_X, TOOLBAR_MID_Y)
124 def _add_button(self, name, anchor, inset, pos, action):
125 button = self._button_layer.add(
126 ImageButton(name, anchor=anchor, action=action))
127 button.pos = inset_button(pos, inset)
130 def _init_buttons(self):
131 self._button_layer.clear()
133 "roach_management/left_button", ("left", "bottom"), (1, -1),
134 self._roach_pad.bottomleft, self._roach_left)
137 "roach_management/right_button", ("right", "bottom"), (-1, -1),
138 self._roach_pad.bottomright, self._roach_right)
141 "roach_management/left_button", ("left", "bottom"), (1, -1),
142 self._inventory_pad.bottomleft, self._inventory_left)
145 "roach_management/right_button", ("right", "bottom"), (-1, -1),
146 self._inventory_pad.bottomright, self._inventory_right)
149 "roach_management/eject_button", ("right", "top"), (-1, 1),
150 (TOOLBAR_LEFT_X, TOOLBAR_TOP_Y), self._eject_roach)
152 def _roach_left(self):
153 self._outside_roach_pos -= 1
155 def _roach_right(self):
156 self._outside_roach_pos += 1
158 def _inventory_left(self):
159 self._inventory_pos -= 1
161 def _inventory_right(self):
162 self._inventory_pos += 1
164 def _select_seat(self, seat_pos):
165 self._seat_layer[self._seat_pos].selected = False
166 self._seat_pos = seat_pos
167 self._seat_layer[self._seat_pos].selected = True
169 def _eject_roach(self, world=None):
171 self._update_calls.append(self._eject_roach)
173 self._vehicle.seat_roach(world, None, self._seat_pos)
175 def _click_roach_pad(self, world=None):
177 self._update_calls.append(self._click_roach_pad)
179 if self._outside_roaches:
180 roach = self._outside_roaches[self._outside_roach_pos]
181 self._vehicle.seat_roach(world, roach, self._seat_pos)
183 def _click_inventory_pad(self, world=None):
185 self._update_calls.append(self._click_inventory_pad)
188 def update(self, world, engine, dt):
189 while self._update_calls:
190 f = self._update_calls.pop()
192 events = world.pop_events()
193 self._update_inventory(world)
194 self._update_roaches(world)
197 def on_key_down(self, key, mod, unicode):
198 if key == keys.ESCAPE:
199 from .menu import MenuScene
200 return [ChangeSceneEvent(MenuScene())]
202 def on_mouse_down(self, pos, button):
203 if button == mouse.LEFT:
204 for actor in self.actors.buttons:
205 if actor.collidepoint(pos):
206 return actor.action()
207 for i, actor in enumerate(self.actors.seats):
208 if actor.collidepoint(pos):
209 return self._select_seat(i)
210 if self._roach_pad.collidepoint(pos):
211 return self._click_roach_pad()
212 if self._inventory_pad.collidepoint(pos):
213 return self._click_inventory_pad()