2 import pymunk.pygame_util
8 def __init__(self, vertices, space):
9 body = pymunk.Body(0, 0, pymunk.body.Body.STATIC)
10 self._shape = pymunk.Poly(body, vertices)
11 space.add(self._shape)
13 def render(self, surface):
14 pygame_poly = [pymunk.pygame_util.to_pygame(v, surface) for v in
15 self._shape.get_vertices()]
16 pygame.draw.polygon(surface, (0, 0, 0), pygame_poly)