3 import pygame.locals as pgl
6 import pymunk.pygame_util
8 from .base import BaseScene
9 from ..lights import LightManager
10 from ..obstacles import ObstacleManager
11 from ..events import SceneChangeEvent
12 from ..utils import debug_timer
15 class DayScene(BaseScene):
16 def enter(self, gamestate):
17 self._space = pymunk.Space()
18 self._obstacles = ObstacleManager(self._space, gamestate)
19 self._lights = LightManager(self._space, gamestate)
21 @debug_timer("day.render")
22 def render(self, surface, gamestate):
23 surface.fill((0, 0, 155))
24 self._lights.render_light(surface)
25 self._obstacles.render(surface)
26 self._lights.render_fittings(surface)
28 def event(self, ev, gamestate):
29 if ev.type == pgl.KEYDOWN:
30 if ev.key in (pgl.K_q, pgl.K_ESCAPE):
31 from .menu import MenuScene
32 SceneChangeEvent.post(scene=MenuScene())
33 elif ev.type == pgl.MOUSEBUTTONDOWN:
35 self._lights.toggle_nearest(ev.pos, surfpos=True)
36 print self._lights.lit_by(ev.pos, surfpos=True)
38 @debug_timer("day.tick")
39 def tick(self, gamestate):