4 import pygame.locals as pgl
6 from .base import BaseScene
7 from ..events import QuitEvent, SceneChangeEvent
10 class MenuScene(BaseScene):
11 def render(self, surface, gamestate):
12 surface.fill((0, 255, 0))
14 def event(self, ev, gamestate):
15 if ev.type == pgl.KEYDOWN:
16 if ev.key in (pgl.K_q, pgl.K_ESCAPE):
18 elif ev.key == pgl.K_n:
19 from .night import NightScene
20 SceneChangeEvent.post(scene=NightScene())