VPATH=../../sources/vector
-TURNIP=seed turnip1 turnip2 turnip3
+SEED=seed
+TURNIP=turnip1 turnip2 turnip3
MOULD_BODY=mouldA mouldB mouldC
-MOULD=eyeballA eyeballB eyeballC
-LIGHT=spotlight lamp laser
+MOULD=eyeballA eyeballB eyeballC eyelid
+LIGHT=spotlight lamp laser pulsatinglamp
+LIGHT_MASK=light_mask_2_1 light_mask_2_2 light_mask_3_1 light_mask_3_2 light_mask_3_3
+CONTROLS=night default_cursor exit pause play day
+BLANKS=circle square
+SPLASH=splash new_game continue_retry help quit
IMG16=$(MOULD_BODY)
-IMG32=$(TURNIP) $(MOULD_BODY) $(MOULD)
-IMG64=$(MOULD_BODY) $(LIGHT)
+IMG32=$(MOULD_BODY) $(MOULD) $(LIGHT) $(SEED) $(LIGHT_MASK) $(CONTROLS)
+IMG48=$(LIGHT) $(TURNIP) $(LIGHT_MASK) $(BLANKS)
+IMG64=$(MOULD_BODY)
+
+CURSORS=$(SEED) $(LIGHT)
PNG16=$(patsubst %, 16/%.png, $(IMG16))
PNG32=$(patsubst %, 32/%.png, $(IMG32))
+PNG48=$(patsubst %, 48/%.png, $(IMG48))
PNG64=$(patsubst %, 64/%.png, $(IMG64))
+PNG_CURSORS=$(patsubst %, cursors/%.png, $(CURSORS))
+PNG_SPLASH=$(patsubst %, splash/%.png, $(SPLASH))
-all: $(PNG16) $(PNG32) $(PNG64)
+all: $(PNG16) $(PNG32) $(PNG48) $(PNG64) $(PNG_CURSORS) $(PNG_SPLASH)
16/%.png: %.svg
@mkdir -p `dirname $@`
@inkscape -z -e $@ -w 16 -h 16 $<
-
+
32/%.png: %.svg
@mkdir -p `dirname $@`
@inkscape -z -e $@ -w 32 -h 32 $<
-
+
+48/%.png: %.svg
+ @mkdir -p `dirname $@`
+ @inkscape -z -e $@ -w 48 -h 48 $<
+
64/%.png: %.svg
@mkdir -p `dirname $@`
@inkscape -z -e $@ -w 64 -h 64 $<
+splash/%.png: %.svg
+ @mkdir -p `dirname $@`
+ @inkscape -z -e $@ $<
+
+cursors/%.png: 32/%.png
+ @cp $< $@