VPATH=../../sources/vector
-SEED=seed
TURNIP=turnip1 turnip2 turnip3
MOULD_BODY=mouldA mouldB mouldC
-MOULD=eyeballA eyeballB eyeballC
-LIGHT=spotlight lamp laser
+MOULD=eyeballA eyeballB eyeballC eyelid
+LIGHT=spotlight lamp laser pulsatinglamp
LIGHT_MASK=light_mask_2_1 light_mask_2_2 light_mask_3_1 light_mask_3_2 light_mask_3_3
-CONTROLS=night default_cursor exit pause play
+CONTROLS=night default_cursor exit pause play day remove
+BLANKS=circle square
+SPLASH=splash new_game continue_retry help quit
IMG16=$(MOULD_BODY)
-IMG32=$(MOULD_BODY) $(MOULD) $(LIGHT) $(SEED) $(LIGHT_MASK) $(CONTROLS)
-IMG48=$(LIGHT) $(TURNIP) $(LIGHT_MASK)
+IMG32=$(MOULD_BODY) $(MOULD) $(LIGHT) seed $(LIGHT_MASK) $(CONTROLS)
+IMG48=$(LIGHT) $(TURNIP) $(LIGHT_MASK) $(BLANKS)
IMG64=$(MOULD_BODY)
-CURSORS=$(SEED) $(LIGHT)
+CURSORS=seed $(LIGHT) remove
PNG16=$(patsubst %, 16/%.png, $(IMG16))
PNG32=$(patsubst %, 32/%.png, $(IMG32))
PNG48=$(patsubst %, 48/%.png, $(IMG48))
PNG64=$(patsubst %, 64/%.png, $(IMG64))
PNG_CURSORS=$(patsubst %, cursors/%.png, $(CURSORS))
+PNG_SPLASH=$(patsubst %, splash/%.png, $(SPLASH))
-all: $(PNG16) $(PNG32) $(PNG48) $(PNG64) $(PNG_CURSORS)
+all: $(PNG16) $(PNG32) $(PNG48) $(PNG64) $(PNG_CURSORS) $(PNG_SPLASH)
16/%.png: %.svg
@mkdir -p `dirname $@`
@mkdir -p `dirname $@`
@inkscape -z -e $@ -w 64 -h 64 $<
+splash/%.png: %.svg
+ @mkdir -p `dirname $@`
+ @inkscape -z -e $@ $<
+
cursors/%.png: 32/%.png
@cp $< $@