action_class: 'DoNothing'
required_bits: []
data:
- message: "Welcome to the game. You can only move to chequered squares, therefore you can stay here or move right."
+ message: "Welcome to the tutorial!\nYou can select any tile, but only move in directions with bits set. These are checquered. Now, only the current tile and 1 tile {EAST}.\nSelect {EAST} tile and press {RETURN}."
- &STEP1-CARD
card_name: 'step1'
action_class: 'SetBits'
required_bits: []
data:
- message: "Moving to a tile requires picking an action. Some tiles' actions set bits on your robot. Such as the {SOUTH} bit."
+ message: "Moving to a tile requires picking an action. This tile has 2 actions. Both this tile's actions set bits on your robot, the {SOUTH} bit."
+
+ - &STEP2-ACTION-NULL
+ action_class: 'SetBits'
+ required_bits: []
+ data:
+ message: "This is the second choice."
- &STEP2-CARD
card_name: 'step2'
bits: [SOUTH]
actions:
- *STEP2-ACTION
+ - *STEP2-ACTION-NULL
- &STEP3-ACTION
action_class: 'ClearBits'
required_bits: []
data:
- message: "Other tiles' actions clear bits. {SOUTH} or {EAST}. For the next part of the tutorial, we are going to strictly control your movement bits."
+ message: "Other tiles' actions clear bits. This will clear {SOUTH} or {EAST}.\nFor the next part of the tutorial, we are going to control your movement bits strictly, so you don't get lost."
- &STEP3-CARD-1
card_name: 'step3-1'
action_class: 'SetBits'
required_bits: []
data:
- message: "There are key bits that can be set, such as {RED}. They may be required by actions. This action also sets some movement bits."
+ message: "There are key bits that can be set, such as {RED}. They may be required by actions.\nThis action also sets {EAST,SOUTH}."
- &STEP4-CARD
card_name: 'step4'
action_class: 'GenericBits'
required_bits: [BLUE]
data:
- message: "You need to have the {BLUE} bit, to use this action and continue. Some actions have more complex requirements."
+ message: "You need to have the {BLUE} bit to use this action and continue.\nSome actions have more complex requirements."
set: [EAST]
clear: [NORTH, SOUTH, WEST]
action_class: 'GenericBits'
required_bits: []
data:
- message: "Go back. Set {WEST}. Clear {NORTH,SOUTH,EAST}."
+ message: "Go back.\nSet {WEST}. Clear {NORTH,SOUTH,EAST}."
set: [WEST]
clear: [EAST, SOUTH, NORTH]
action_class: 'GenericBits'
required_bits: [RED]
data:
- message: "You need to have the {RED} bit, to use this action to set the {BLUE} bit."
+ message: "You need to have the {RED} bit to use this action to set the {BLUE} bit."
set: [NORTH, BLUE]
clear: [SOUTH, EAST, WEST]
action_class: 'GenericBits'
required_bits: []
data:
- message: "This action doesn't require anything. Go back. Set {NORTH}. Clear {SOUTH,EAST,WEST}."
+ message: "This action doesn't require anything. Go back.\nSet {NORTH}. Clear {SOUTH,EAST,WEST}."
set: [NORTH]
clear: [SOUTH, EAST, WEST]
action_class: 'SetBits'
required_bits: []
data:
- message: "Almost there. You have free reign on this column. Collect yourself a win bit {WINTOKEN} to finish the level. Good luck!"
+ message: "Almost there. You have free rein in this column.\nFinish the game by collecting enough {WINTOKEN}. 1 in this level.\nGood luck!"
- &STEP7-CARD
card_name: 'step7'
required_bits: [GREEN]
data:
direction: EAST
- message: "Some actions change the game board."
+ message: "All of the actions on this tile require {GREEN}. Without it, you can't even enter.\nActions like this one change the game board."
- &STEP10-CARD
card_name: 'step10'
action_class: 'GenericBits'
required_bits: []
data:
- message: "We may have lied to you. Set {WEST}. Clear {NORTH,SOUTH,EAST}."
+ message: "We may have lied to you about restricting to this column.\nSet {WEST}. Clear {NORTH,SOUTH,EAST}."
set: [WEST]
clear: [NORTH, SOUTH, EAST]
action_class: 'GenericBits'
required_bits: []
data:
- message: "In this board, tiles didn't change. In the random games, after taking an action (or the timer expires) the tile will be replaced by another one. Set {NORTH}. Clear {SOUTH,EAST,WEST}."
+ message: "In this board, tiles didn't change. In the random games, after taking an action (or a timer expires) the tile will be replaced.\nSet {NORTH}. Clear {SOUTH,EAST,WEST}."
set: [NORTH]
clear: [SOUTH, EAST, WEST]