- &TOGGLE-BITS-DEFAULT
action_class: 'ToggleBits'
required_bits: []
+ - &TOGGLE-BITS-HARM-DEFAULT
+ action_class: 'ToggleBitsAndHarm'
+ required_bits: []
- &BAD-DEFAULT
action_class: 'LoseHealthOrMSB'
required_bits: []
+ - &SET-MSB-DEFAULT
+ action_class: 'GainMSB'
+ required_bits: []
+
+ - &KNIGHT-MSB-DEFAULT
+ action_class: 'AllowChessMoveIfMSB'
+ required_bits: []
+ data: {'chesspiece': KNIGHT}
+ - &CASTLE-MSB-DEFAULT
+ action_class: 'AllowChessMoveIfMSB'
+ required_bits: []
+ data: {'chesspiece': CASTLE}
+ - &BISHOP-MSB-DEFAULT
+ action_class: 'AllowChessMoveIfMSB'
+ required_bits: []
+ data: {'chesspiece': BISHOP}
# One-colour actions.
- &SET-BITS-R
action_class: 'AcquireWinToken'
required_bits: [RED, GREEN, BLUE]
+ # Three-colour actions.
+ - &ACQUIRE-WIN-TOKEN-AND-LOSE-HEALTH
+ action_class: 'AcquireWinTokenAndLoseHealth'
+ required_bits: [RED, GREEN, BLUE]
+
# This field is ignored, but it's a useful place to put some card definitions
# we can reference later.
_card_definitions:
card_name: 'win1'
max_number: 1
actions:
+ - *BAD-DEFAULT
- *ACQUIRE-WIN-TOKEN
- &WIN-CARD-2
card_name: 'win2'
max_number: 2
actions:
- *BAD-DEFAULT
- - *ACQUIRE-WIN-TOKEN
+ - *ACQUIRE-WIN-TOKEN-AND-LOSE-HEALTH
- &WIN-CARD-3
card_name: 'win3'
max_number: 1
- &KNIGHT-AND-SET
card_name: 'knight_set'
actions:
- - *BAD-DEFAULT
+ - *SET-MSB-DEFAULT
- *SET-BITS-B
- *KNIGHT-MOVE
- &CASTLE-AND-SET
card_name: 'castle_set'
actions:
- - *BAD-DEFAULT
+ - *SET-MSB-DEFAULT
- *SET-BITS-G
- *CASTLE-MOVE
- &BISHOP-AND-SET
card_name: 'bishop_set'
actions:
- - *BAD-DEFAULT
+ - *SET-MSB-DEFAULT
+ - *SET-BITS-R
+ - *BISHOP-MOVE
+
+ - &BISHOP-SET-KNIGHT
+ card_name: 'bishop_set_knight'
+ actions:
+ - *BISHOP-MSB-DEFAULT
+ - *SET-BITS-B
+ - *KNIGHT-MOVE
+ - &KNIGHT-SET-CASTLE
+ card_name: 'knight_set_castle'
+ actions:
+ - *KNIGHT-MSB-DEFAULT
+ - *SET-BITS-G
+ - *CASTLE-MOVE
+ - &CASTLE-SET-BISHOP
+ card_name: 'castle_set_bishop'
+ actions:
+ - *CASTLE-MSB-DEFAULT
- *SET-BITS-R
- *BISHOP-MOVE
- *SHIFT-W
- *HEAL-RB
+ - &SHIFT-N-AND-HARM
+ card_name: 'shift-n-harm'
+ actions:
+ - *TOGGLE-BITS-HARM-DEFAULT
+ - *SHIFT-N
+ - *HEAL-RG
+ - &SHIFT-S-AND-HARM
+ card_name: 'shift-s-harm'
+ actions:
+ - *TOGGLE-BITS-HARM-DEFAULT
+ - *SHIFT-S
+ - *HEAL-RG
+ - &SHIFT-E-AND-HARM
+ card_name: 'shift-e-harm'
+ actions:
+ - *TOGGLE-BITS-HARM-DEFAULT
+ - *SHIFT-E
+ - *HEAL-RB
+ - &SHIFT-W-AND-HARM
+ card_name: 'shift-w-harm'
+ actions:
+ - *TOGGLE-BITS-HARM-DEFAULT
+ - *SHIFT-W
+ - *HEAL-RB
+
- &ROT-CW-AND-SET
card_name: 'rot-cw-set'
actions:
- *SHIFT-W
- *BITSHIFT-L
+ - &MEAN-CARD
+ card_name: 'mean-card'
+ actions:
+ - *BAD-DEFAULT
+
+ - &REALLY-MEAN-CARD
+ card_name: 'mean-card'
+ actions:
+ - action_class: 'ClearBitsAndHealth'
+ required_bits: []
+ - action_class: 'LoseHealthOrMSB'
+ required_bits: [RED]
+
cards:
- *WIN-CARD-1
- *WIN-CARD-2
- *KNIGHT-AND-SET
- *CASTLE-AND-SET
- *BISHOP-AND-SET
+ - *BISHOP-SET-KNIGHT
+ - *KNIGHT-SET-CASTLE
+ - *CASTLE-SET-BISHOP
- *TOGGLE-RG-R
- *TOGGLE-RG-G
- *SHIFT-N-AND-HEAL
- *SHIFT-S-AND-HEAL
- *SHIFT-E-AND-HEAL
- *SHIFT-W-AND-HEAL
+ - *SHIFT-N-AND-HARM
+ - *SHIFT-S-AND-HARM
+ - *SHIFT-E-AND-HARM
+ - *SHIFT-W-AND-HARM
- *SHIFT-E-BITSHIFT
- *SHIFT-W-BITSHIFT
- *ROT-CW-AND-SET
- *ROT-CCW-AND-SET
+ - *MEAN-CARD
+ - *REALLY-MEAN-CARD
+
+replacement_params:
+ chance: 0.2
+ min: 4
+ max: 8