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Slow down attack rate a bit
[koperkapel.git]
/
koperkapel
/
gamelib
/
enemy_roach.py
diff --git
a/koperkapel/gamelib/enemy_roach.py
b/koperkapel/gamelib/enemy_roach.py
index 2201c586f389e51193bc9c6851c9f5ea6b2a116e..83523b6d4fdd5caeb0c7dce1dd47ff91bbc00668 100644
(file)
--- a/
koperkapel/gamelib/enemy_roach.py
+++ b/
koperkapel/gamelib/enemy_roach.py
@@
-27,7
+27,7
@@
def get_enemy_roach(level):
def attack(roach, player_pos, player_layer, dt):
"""Attack the player if close enough"""
roach.last_attacked += dt
- if roach.last_attacked > 0.
3
:
+ if roach.last_attacked > 0.
6
:
roach.last_attacked = 0
if player_layer != 'floor':
return None