# Vector tiles
-TILE_DIRS=roach
+TILE_DIRS=roach serum vehicle_tiles fixtures weapons rat
TILE_SVGS=$(shell find $(patsubst %, $(VPATH)/vector/%, $(TILE_DIRS)) -name "*.svg")
TILE_PNGS=$(patsubst $(VPATH)/vector/%.svg, %.png, $(TILE_SVGS))
# Bitmap tiles
-BTILE_DIRS=wall floor tunnel underground
+BTILE_DIRS=wall floor tunnel underground grate exit
BTILE_SRC=$(shell find $(patsubst %, $(VPATH)/bitmap/%, $(BTILE_DIRS)) -name "*.png")
BTILE_PNGS=$(patsubst $(VPATH)/bitmap/%, bunker/%, $(BTILE_SRC))
# Vector images to rasterize without resizing
-SIMPLE_DIRS=roach_management vehicles
+SIMPLE_DIRS=roach_management vehicles splash projectiles
SIMPLE_SVGS=$(shell find $(patsubst %, $(VPATH)/vector/%, $(SIMPLE_DIRS)) -name "*.svg")
SIMPLE_PNGS=$(patsubst $(VPATH)/vector/%.svg, %.png, $(SIMPLE_SVGS))
ROACH_NONET=$(patsubst roach/%, roach_nonet/%, $(ROACH))
ROACH_BIG=$(patsubst roach/%, roach_big/%, $(ROACH))
+# Aggregate serum sprites
+
+SERUM=$(filter serum/%, $(TILE_PNGS))
+SERUM_BIG=$(patsubst serum/%, serum_big/%, $(SERUM))
+
+# Big vehicles
+
+VEHICLE=$(filter vehicle_tiles/%_1.png, $(TILE_PNGS))
+VEHICLE_BIG=$(patsubst vehicle_tiles/%, vehicle_big/%, $(VEHICLE))
+
# Default target with everything
all: $(TILE_PNGS) $(BTILE_PNGS) $(SIMPLE_PNGS)\
- $(ROACH_32) $(ROACH_21) $(ROACH_QUARTET) $(ROACH_NONET) $(ROACH_BIG)
+ $(ROACH_32) $(ROACH_21) $(ROACH_QUARTET) $(ROACH_NONET) $(ROACH_BIG)\
+ $(SERUM_BIG) $(VEHICLE_BIG)
# Vector tile rule
@mkdir -p `dirname $@`
@inkscape -z -e $@ -w 192 -h 192 $<
+# Big serums
+
+serum_big/%.png: vector/serum/%.svg
+ @mkdir -p `dirname $@`
+ @inkscape -z -e $@ -w 192 -h 192 $<
+
+# Big vehicles
+
+vehicle_big/%_1.png: vector/vehicle_tiles/%_1.svg
+ @mkdir -p `dirname $@`
+ @inkscape -z -e $@ -w 576 -h 576 $<
+
# Roach quartet
roach_quartet/roach_%.png: $(foreach i, 1 2 3 4, roach_32/roach_$(i).png)