import json
-from pgzero.loaders import images, ResourceLoader
+from pgzero.loaders import ResourceLoader
+from ..gamelib.tiles import Wall, Floor, Tunnel, Underground, Grate
+from ..gamelib.level import Level
+
+
+
+TILES = {
+ "cwall": Wall, # rename this everywhere
+ "floor": Floor,
+ "tunnel": Tunnel,
+ "underground": Underground,
+}
class LevelLoader(ResourceLoader):
""" Level loader. """
f = open(level_path, 'r')
level_data = json.load(f)
f.close()
- self._height = len(level_data['tiles'])
- self._width = len(level_data['tiles'][0])
- self._tiles = level_data['tiles']
+ self._level = Level()
+ self._level.height = len(level_data['tiles'])
+ self._level.width = len(level_data['tiles'][0])
+ self._level.tiles = level_data['tiles']
+ self._level.tileset = level_data['tileset']
+ self._level.start_pos = level_data["starting pos"]
# Consistency check, so we can assume things are correct
# in the level renderer
- for row, row_data in enumerate(self._tiles):
- if len(row_data) != self._width:
+ for row, row_data in enumerate(self._level.tiles):
+ if len(row_data) != self._level.width:
raise RuntimeError("Incorrect len for row %d" % row)
+ for tile in TILES.values():
+ tile.TILESET = self._level.tileset
self._load_tile_images()
- return level_data
+ return self._level
def _load_tile_images(self):
"""Load all the tile images"""
- for row_data in self._tiles:
- for tile in row_data:
- tile['image'] = images.load(tile['base'])
+ for y, row_data in enumerate(self._level.tiles):
+ for x, tile in enumerate(row_data):
+ neighborhood = self._level.get_neighbors(x, y)
+ for layer in ['floor', 'tunnels']:
+ neighbors = [x[layer] if x else None for x in neighborhood]
+ tile['%s image' % layer] = \
+ TILES[tile[layer]['base']].image(neighbors)
+ # Hack this for now
+ if layer == 'floor' and 'crawl' in tile[layer]['behaviour']:
+ print('Here')
+ tile['floor image'] = Grate.image(neighbors)
levels = LevelLoader('levels')