from naja.constants import SCREEN
from naja.engine import Engine
+from naja.sound import sound
from naja.options import parse_args
+from naja.resources.loader import Loader
+from naja.scenes.menu import MenuScene
def main():
pygame.display.init()
pygame.font.init()
+ # set_icon needs to be called before set_mode on some platforms, but we
+ # can't use convert_alpha until we've created a window with set_mode
+ r = Loader('data')
+ r.CONVERT_ALPHA = False
+ icon_filename = 'robot_24.png'
+ # OSX accepts big icons, but scales up small icons smoothly
+ if sys.platform == 'darwin':
+ icon_filename = 'robot_512.png'
+ pygame.display.set_icon(r.get_image(icon_filename, basedir='icons'))
+
pygame.display.set_mode(SCREEN, pgl.SWSURFACE)
- pygame.display.set_caption('Naja')
+ pygame.display.set_caption('Robolock II')
+ sound.init()
screen = pygame.display.get_surface()
- engine = Engine(screen)
+ scene = MenuScene(None)
+ engine = Engine(screen, scene, None)
engine.run()
+
+
+if __name__ == '__main__':
+ main()