from naja.constants import SCREEN
from naja.engine import Engine
from naja.sound import sound
-from naja.options import parse_args
+from naja.options import parse_args, options
+from naja.resources.loader import Loader
from naja.scenes.menu import MenuScene
+from naja.utils import warp_to_game_state
def main():
pygame.display.init()
pygame.font.init()
+ # set_icon needs to be called before set_mode on some platforms, but we
+ # can't use convert_alpha until we've created a window with set_mode
+ r = Loader('data')
+ r.CONVERT_ALPHA = False
+ if sys.platform == 'darwin':
+ # OSX accepts big icons, but scales up small icons smoothly
+ icon_size = 512
+ elif sys.platform == 'win32':
+ # It's corrupted at any smaller size. And crashes, at larger sizes.
+ icon_size = 32
+ else:
+ icon_size = 24
+ pygame.display.set_icon(
+ r.get_image('robot_%i.png' % icon_size, basedir='icons'))
+
pygame.display.set_mode(SCREEN, pgl.SWSURFACE)
- pygame.display.set_caption('Naja')
+ pygame.display.set_caption('Robolock II')
sound.init()
screen = pygame.display.get_surface()
scene = MenuScene(None)
engine = Engine(screen, scene, None)
+
+ if options.game_state is not None:
+ warp_to_game_state(options.game_state)
+
engine.run()