-from naja.constants import BITS, CHESS_PIECES
+from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES
from naja.utils import bit_glyphs, move_glyph
"""
TEXT = None
- USES_MSB = False
+ GLYPHS = (ACTION_GLYPHS.NOTHING,)
+ MSB_GLYPH = None
def __init__(self, required_bits, **data):
self.required_bits = required_bits
class LoseHealthOrMSB(LocationAction):
TEXT = "Lose {HEALTH} or {MSB}."
- USES_MSB = True
+ MSB_GLYPH = ACTION_GLYPHS.DAMAGE
def perform_action(self, board, location):
if not self.check_and_clear_MSB(board.player):
class SetBits(LocationAction):
TEXT = "Set %(location_bits)s."
+ GLYPHS = (ACTION_GLYPHS.SET_BITS,)
def perform_action(self, board, location):
board.player.bits.set_bits(location.bitwise_operand)
class ToggleBits(LocationAction):
TEXT = "Toggle %(location_bits)s."
+ GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,)
def perform_action(self, board, location):
board.player.bits.toggle_bits(location.bitwise_operand)
class LoseHealthOrMSBAndSetBits(LocationAction):
TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s."
- USES_MSB = True
+ GLYPHS = (ACTION_GLYPHS.SET_BITS,)
+ MSB_GLYPH = ACTION_GLYPHS.DAMAGE
def perform_action(self, board, location):
if not self.check_and_clear_MSB(board.player):
class AcquireWinToken(LocationAction):
TEXT = "Gain {WINTOKEN}, then clear {RED,GREEN,BLUE}."
+ GLYPHS = (ACTION_GLYPHS.WINTOKEN,)
def perform_action(self, board, location):
board.acquire_win_token()
]))
+class GainHealth(LocationAction):
+ TEXT = "Gain {HEALTH}."
+ GLYPHS = (ACTION_GLYPHS.HEAL,)
+
+ def perform_action(self, board, location):
+ board.gain_health()
+
+
class GainHealthAndClearBitsOrMSB(LocationAction):
TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}."
- USES_MSB = True
+ GLYPHS = (ACTION_GLYPHS.HEAL,)
+ MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS
def perform_action(self, board, location):
board.gain_health()
class ShiftLocations(LocationAction):
TEXT = "Shift current %(rowcol)s %(direction)s."
+ GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
def perform_action(self, board, location):
board.shift_locations(self.data['direction'])
class AllowChessMove(LocationAction):
TEXT = "Move like a %(chesspiece_name)s for one turn."
+ GLYPHS = (ACTION_GLYPHS.MOVEMENT,)
def perform_action(self, board, location):
if self.data['chesspiece'] in CHESS_PIECES: