-from naja.constants import BITS
+from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES
+from naja.utils import bit_glyphs, move_glyph
class LocationAction(object):
"""
TEXT = None
- USES_MSB = False
+ GLYPHS = None
def __init__(self, required_bits, **data):
self.required_bits = required_bits
self.data = data
- def get_text(self):
+ def get_text(self, location=None):
substitutions = self.data.copy()
+
if 'direction' in self.data:
substitutions['rowcol'] = {
'NORTH': 'column',
'EAST': 'row',
'WEST': 'row',
}[self.data['direction']]
+ substitutions['direction'] = '{%s}' % (substitutions['direction'],)
+
+ if 'chesspiece' in self.data:
+ substitutions['chesspiece_name'] = move_glyph(
+ self.data['chesspiece'])
+
+ if location is None:
+ substitutions['location_bits'] = 'bits specified by this location'
+ else:
+ substitutions['location_bits'] = bit_glyphs(
+ location.bitwise_operand)
+
return self.TEXT % substitutions
def check_available(self, player):
return player.bits.check_bits(self.required_bits)
def perform_action(self, board, location):
- raise NotImplementedError("TODO")
+ raise NotImplementedError(
+ "%s does not implement perform_action()." % (type(self).__name__,))
def check_and_clear_MSB(self, player):
if player.bits.check_bit(BITS.MSB):
class DoNothing(LocationAction):
TEXT = "No effect."
+ GLYPHS = (ACTION_GLYPHS.NOTHING,)
def perform_action(self, board, location):
pass
class LoseHealthOrMSB(LocationAction):
- TEXT = "Lose health or MSB."
- USES_MSB = True
+ TEXT = "Lose {HEALTH} or {MSB}."
+ GLYPHS = (ACTION_GLYPHS.MSB, ACTION_GLYPHS.DAMAGE)
def perform_action(self, board, location):
if not self.check_and_clear_MSB(board.player):
class SetBits(LocationAction):
- TEXT = "Set bits specified by this location."
+ TEXT = "Set %(location_bits)s."
+ GLYPHS = (ACTION_GLYPHS.SET_BITS,)
def perform_action(self, board, location):
board.player.bits.set_bits(location.bitwise_operand)
class ToggleBits(LocationAction):
- TEXT = "Toggle bits specified by this location."
+ TEXT = "Toggle %(location_bits)s."
+ GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,)
def perform_action(self, board, location):
board.player.bits.toggle_bits(location.bitwise_operand)
class LoseHealthOrMSBAndSetBits(LocationAction):
- TEXT = "Lose health or MSB, then set bits specified by this location."
- USES_MSB = True
+ TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s."
+ GLYPHS = (ACTION_GLYPHS.SET_BITS, ACTION_GLYPHS.MSB, ACTION_GLYPHS.DAMAGE)
def perform_action(self, board, location):
if not self.check_and_clear_MSB(board.player):
class AcquireWinToken(LocationAction):
- TEXT = "Acquire a win token, then clear all key bits."
+ TEXT = "Gain {WINTOKEN}, then clear {RED,GREEN,BLUE}."
+ GLYPHS = (ACTION_GLYPHS.WINTOKEN,)
def perform_action(self, board, location):
board.acquire_win_token()
class GainHealthAndClearBitsOrMSB(LocationAction):
- TEXT = "Gain health, then clear bits specified by this location or MSB."
- USES_MSB = True
+ TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}."
+ GLYPHS = (ACTION_GLYPHS.HEAL, ACTION_GLYPHS.MSB, ACTION_GLYPHS.CLEAR_BITS)
def perform_action(self, board, location):
board.gain_health()
class ShiftLocations(LocationAction):
TEXT = "Shift current %(rowcol)s %(direction)s."
+ GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
def perform_action(self, board, location):
board.shift_locations(self.data['direction'])
+
+
+class AllowChessMove(LocationAction):
+ TEXT = "Move like a %(chesspiece_name)s for one turn."
+ GLYPHS = (ACTION_GLYPHS.MOVEMENT,)
+
+ def perform_action(self, board, location):
+ if self.data['chesspiece'] in CHESS_PIECES:
+ chesspiece = CHESS_PIECES[self.data['chesspiece']]
+ board.allow_chess_move(chesspiece)