from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES
+from naja.sound import sound
from naja.utils import bit_glyphs, move_glyph
"""
TEXT = None
- GLYPHS = None
+ GLYPHS = (ACTION_GLYPHS.NOTHING,)
+ MSB_GLYPH = None
def __init__(self, required_bits, **data):
self.required_bits = required_bits
substitutions['chesspiece_name'] = move_glyph(
self.data['chesspiece'])
+ if 'rot_direction' in self.data:
+ substitutions['rot_direction_name'] = '{%s}' % (
+ substitutions['rot_direction'],)
+
if location is None:
substitutions['location_bits'] = 'bits specified by this location'
else:
class DoNothing(LocationAction):
TEXT = "No effect."
- GLYPHS = (ACTION_GLYPHS.NOTHING,)
def perform_action(self, board, location):
pass
class LoseHealthOrMSB(LocationAction):
TEXT = "Lose {HEALTH} or {MSB}."
- GLYPHS = (ACTION_GLYPHS.MSB, ACTION_GLYPHS.DAMAGE)
+ MSB_GLYPH = ACTION_GLYPHS.DAMAGE
def perform_action(self, board, location):
if not self.check_and_clear_MSB(board.player):
class LoseHealthOrMSBAndSetBits(LocationAction):
TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s."
- GLYPHS = (ACTION_GLYPHS.SET_BITS, ACTION_GLYPHS.MSB, ACTION_GLYPHS.DAMAGE)
+ GLYPHS = (ACTION_GLYPHS.SET_BITS,)
+ MSB_GLYPH = ACTION_GLYPHS.DAMAGE
def perform_action(self, board, location):
if not self.check_and_clear_MSB(board.player):
]))
+class GainHealth(LocationAction):
+ TEXT = "Gain {HEALTH}."
+ GLYPHS = (ACTION_GLYPHS.HEAL,)
+
+ def perform_action(self, board, location):
+ board.gain_health()
+
+
class GainHealthAndClearBitsOrMSB(LocationAction):
TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}."
- GLYPHS = (ACTION_GLYPHS.HEAL, ACTION_GLYPHS.MSB, ACTION_GLYPHS.CLEAR_BITS)
+ GLYPHS = (ACTION_GLYPHS.HEAL,)
+ MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS
def perform_action(self, board, location):
board.gain_health()
GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
def perform_action(self, board, location):
+ sound.play_sound('change.ogg')
board.shift_locations(self.data['direction'])
+class RotateLocations(LocationAction):
+ TEXT = "Rotate adjacent locations %(rot_direction_name)s."
+ GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
+
+ def perform_action(self, board, location):
+ sound.play_sound('change.ogg')
+ board.rotate_locations(self.data['rot_direction'])
+
+
class AllowChessMove(LocationAction):
TEXT = "Move like a %(chesspiece_name)s for one turn."
GLYPHS = (ACTION_GLYPHS.MOVEMENT,)