-from naja.constants import BITS, CHESS_PIECES
+from naja.constants import ACTION_GLYPHS, BITS, CHESS_PIECES
+from naja.sound import sound
+from naja.utils import bit_glyphs, move_glyph
class LocationAction(object):
"""
TEXT = None
- USES_MSB = False
+ GLYPHS = (ACTION_GLYPHS.NOTHING,)
+ MSB_GLYPH = None
def __init__(self, required_bits, **data):
self.required_bits = required_bits
self.data = data
- def get_text(self):
+ def get_text(self, location=None):
substitutions = self.data.copy()
if 'direction' in self.data:
'EAST': 'row',
'WEST': 'row',
}[self.data['direction']]
+ substitutions['direction'] = '{%s}' % (substitutions['direction'],)
if 'chesspiece' in self.data:
- substitutions['chesspiece_name'] = self.data['chesspiece'].lower()
+ substitutions['chesspiece_name'] = move_glyph(
+ self.data['chesspiece'])
+
+ if 'rot_direction' in self.data:
+ substitutions['rot_direction_name'] = '{%s}' % (
+ substitutions['rot_direction'],)
+
+ if location is None:
+ substitutions['location_bits'] = 'bits specified by this location'
+ else:
+ substitutions['location_bits'] = bit_glyphs(
+ location.bitwise_operand)
return self.TEXT % substitutions
class LoseHealthOrMSB(LocationAction):
- TEXT = "Lose HEALTH or MSB."
- USES_MSB = True
+ TEXT = "Lose {HEALTH} or {MSB}."
+ MSB_GLYPH = ACTION_GLYPHS.DAMAGE
def perform_action(self, board, location):
if not self.check_and_clear_MSB(board.player):
class SetBits(LocationAction):
- TEXT = "Set bits specified by this location."
+ TEXT = "Set %(location_bits)s."
+ GLYPHS = (ACTION_GLYPHS.SET_BITS,)
def perform_action(self, board, location):
board.player.bits.set_bits(location.bitwise_operand)
class ToggleBits(LocationAction):
- TEXT = "Toggle bits specified by this location."
+ TEXT = "Toggle %(location_bits)s."
+ GLYPHS = (ACTION_GLYPHS.TOGGLE_BITS,)
def perform_action(self, board, location):
board.player.bits.toggle_bits(location.bitwise_operand)
class LoseHealthOrMSBAndSetBits(LocationAction):
- TEXT = "Lose HEALTH or MSB, then set bits specified by this location."
- USES_MSB = True
+ TEXT = "Lose {HEALTH} or {MSB}, then set %(location_bits)s."
+ GLYPHS = (ACTION_GLYPHS.SET_BITS,)
+ MSB_GLYPH = ACTION_GLYPHS.DAMAGE
def perform_action(self, board, location):
if not self.check_and_clear_MSB(board.player):
class AcquireWinToken(LocationAction):
- TEXT = "Gain WINTOKEN, then clear {REDKEY,GREENKEY,BLUEKEY}."
+ TEXT = "Gain {WINTOKEN}, then clear {RED,GREEN,BLUE}."
+ GLYPHS = (ACTION_GLYPHS.WINTOKEN,)
def perform_action(self, board, location):
board.acquire_win_token()
]))
+class GainHealth(LocationAction):
+ TEXT = "Gain {HEALTH}."
+ GLYPHS = (ACTION_GLYPHS.HEAL,)
+
+ def perform_action(self, board, location):
+ board.gain_health()
+
+
class GainHealthAndClearBitsOrMSB(LocationAction):
- TEXT = "Gain HEALTH, then clear bits specified by this location or MSB."
- USES_MSB = True
+ TEXT = "Gain {HEALTH}, then clear %(location_bits)s or {MSB}."
+ GLYPHS = (ACTION_GLYPHS.HEAL,)
+ MSB_GLYPH = ACTION_GLYPHS.CLEAR_BITS
def perform_action(self, board, location):
board.gain_health()
class ShiftLocations(LocationAction):
TEXT = "Shift current %(rowcol)s %(direction)s."
+ GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
def perform_action(self, board, location):
+ sound.play_sound('change.ogg')
board.shift_locations(self.data['direction'])
+class RotateLocations(LocationAction):
+ TEXT = "Rotate adjacent locations %(rot_direction_name)s."
+ GLYPHS = (ACTION_GLYPHS.CHANGE_BOARD,)
+
+ def perform_action(self, board, location):
+ sound.play_sound('change.ogg')
+ board.rotate_locations(self.data['rot_direction'])
+
+
class AllowChessMove(LocationAction):
TEXT = "Move like a %(chesspiece_name)s for one turn."
+ GLYPHS = (ACTION_GLYPHS.MOVEMENT,)
def perform_action(self, board, location):
if self.data['chesspiece'] in CHESS_PIECES: