TEXT = None
def __init__(self, required_bits, **data):
- self.required_bits = frozenset(required_bits)
+ bits = set()
+ for bit in required_bits:
+ # Convert names to numbers if applicable.
+ bits.add(BITS.get(bit, bit))
+ self.required_bits = frozenset(bits)
self.data = data
def check_available(self, player):
else:
return False
+ def export(self):
+ return {'required_bits': list(self.required_bits),
+ 'data': self.data,
+ 'action_class': self.__class__.__name__}
+
class DoNothing(LocationAction):
TEXT = "No effect."
pass
-class LoseHeathOrMSB(LocationAction):
+class LoseHealthOrMSB(LocationAction):
TEXT = "Lose health. If MSB is set, it will be cleared instead."
def perform_action(self, board, location):