TEXT = None
def __init__(self, required_bits, **data):
- self.required_bits = frozenset(required_bits)
+ bits = set()
+ for bit in required_bits:
+ # Convert names to numbers if applicable.
+ bits.add(BITS.get(bit, bit))
+ self.required_bits = frozenset(bits)
self.data = data
def check_available(self, player):
return player.bits.check_bits(self.required_bits)
- def perform_action(self, player, board):
+ def perform_action(self, board, location):
raise NotImplementedError("TODO")
def check_and_clear_MSB(self, player):
else:
return False
+ def export(self):
+ return {'required_bits': list(self.required_bits),
+ 'data': self.data,
+ 'action_class': self.__class__.__name__}
+
class DoNothing(LocationAction):
TEXT = "No effect."
- def perform_action(self, player, board):
+ def perform_action(self, board, location):
pass
-class LoseHeathOrMSB(LocationAction):
+class LoseHealthOrMSB(LocationAction):
TEXT = "Lose health. If MSB is set, it will be cleared instead."
- def perform_action(self, player, board):
- if not self.check_and_clear_MSB(player):
+ def perform_action(self, board, location):
+ if not self.check_and_clear_MSB(board.player):
board.lose_health()
+
+
+class SetBits(LocationAction):
+ TEXT = "Set bits specified by this location."
+
+ def perform_action(self, board, location):
+ board.player.bits.set_bits(location.bitwise_operand)
+
+
+class ToggleBits(LocationAction):
+ TEXT = "Toggle bits specified by this location."
+
+ def perform_action(self, board, location):
+ board.player.bits.toggle_bits(location.bitwise_operand)