DEFAULT_MUSIC_VOLUME = 0.3 # music volume
# Player bits
-BITS = AttrDict({
- # Direction bits
+DIRECTION_BITS = AttrDict({
'NORTH': 0,
'SOUTH': 1,
'EAST': 2,
'WEST': 3,
- # Condition bits
+})
+CONDITION_BITS = AttrDict({
'BLUE': 4,
'GREEN': 5,
'RED': 6,
'MSB': 7,
})
-DIRECTION_BITS = AttrDict((k, v) for k, v in BITS.items() if v < 4)
-CONDITION_BITS = AttrDict((k, v) for k, v in BITS.items() if v >= 4)
+BITS = AttrDict()
+BITS.update(DIRECTION_BITS)
+BITS.update(CONDITION_BITS)
# PLAYER MOVES
MOVES = AttrDict({
# Game size constants
TILE_SIZE = (96, 96)
-LOCK_HEIGHT = 48
+LOCK_HEIGHT = 32
+SMALL_LOCK_HEIGHT = 24
BOARD_SIZE = (5 * TILE_SIZE[0], 5 * TILE_SIZE[1])
BIT_SIZE = (5 * TILE_SIZE[0], (SCREEN[1] - 5 * TILE_SIZE[1]) // 2)
INFO_SIZE = (SCREEN[0] - 5 * TILE_SIZE[0], SCREEN[1])
'LIGHT_TURQUOISE': (147, 214, 191),
'WHITE': (255, 255, 255),
})
+
+ACTION_GLYPHS = AttrDict({
+ 'CLEAR_BITS': 0,
+ 'TOGGLE_BITS': 1,
+ 'SET_BITS': 2,
+ 'CHANGE_BOARD': 3,
+ 'DAMAGE': 4,
+ 'HEAL': 5,
+ 'MOVEMENT': 6,
+ 'WINTOKEN': 7,
+ 'MSB': 8,
+ 'NOTHING': 9,
+})