debug=False,
sound=True,
music=True,
+ # Debug flags:
+ initial_bits=None,
)
# Sound constants
'SELECT': (pgl.K_RETURN, pgl.K_KP_ENTER),
'QUIT': (pgl.K_ESCAPE, pgl.K_q),
'SWITCH': (pgl.K_TAB,),
+
+ 'KONAMI': (
+ pgl.K_UP, pgl.K_DOWN, pgl.K_LEFT, pgl.K_RIGHT, pgl.K_a, pgl.K_b),
})
-# PALETTE
+KONAMI_CODE = [
+ pgl.K_UP,
+ pgl.K_UP,
+ pgl.K_DOWN,
+ pgl.K_DOWN,
+ pgl.K_LEFT,
+ pgl.K_RIGHT,
+ pgl.K_LEFT,
+ pgl.K_RIGHT,
+ pgl.K_b,
+ pgl.K_a,
+]
PALETTE = AttrDict({
'BLACK': (0, 0, 0),