from naja.constants import(
BITS, DIRECTION_BITS, CONDITION_BITS, PLAYER_DEFAULTS,
- MOVE, ACT)
+ ACT, EXAMINE)
from naja.player import Player
from naja import actions
self.locations = [item.copy() for item in state['locations']]
self.player = player
self.board_locations = board_locations
- self.player_mode = MOVE
+ self.player_mode = EXAMINE
@classmethod
def new_game(cls, locations_definition,
def lose_health(self):
self.health -= 1
- # TODO: Check win/lose
+ if self.health <= 0:
+ self.end_game(win=False)
+
+ def gain_health(self):
+ if self.health < self.max_health:
+ self.health += 1
def acquire_win_token(self):
self.wins += 1
- # TODO: Check win/lose
+ if self.wins >= self.wins_required:
+ self.end_game(win=True)
def replace_card(self, position):
location = LocationCard.new_location(choice(self.locations).copy())
self.board_locations[position] = location
- def change_mode(self):
+ def shift_location_row(self, change, is_vertical):
+ px, py = self.player.position
+ shifted_locations = {}
+ mkpos = lambda i: (px, i) if is_vertical else (i, py)
+
+ for i in range(5):
+ if (px, py) == mkpos(i):
+ continue
+ new_i = (i + change) % 5
+ if (px, py) == mkpos(new_i):
+ new_i = (new_i + change) % 5
+ shifted_locations[mkpos(new_i)] = self.board_locations[mkpos(i)]
+
+ print change, is_vertical, shifted_locations
+ self.board_locations.update(shifted_locations)
+
+ def shift_locations(self, direction):
+ if BITS[direction] == BITS.NORTH:
+ self.shift_location_row(-1, is_vertical=True)
+ elif BITS[direction] == BITS.SOUTH:
+ self.shift_location_row(1, is_vertical=True)
+ elif BITS[direction] == BITS.EAST:
+ self.shift_location_row(1, is_vertical=False)
+ elif BITS[direction] == BITS.WEST:
+ self.shift_location_row(-1, is_vertical=False)
+
+ def change_mode(self, new_mode):
"""Advance to the next mode"""
- if self.player_mode == MOVE:
- self.player_mode = ACT
- elif self.player_mode == ACT:
- self.player_mode = MOVE
+ if new_mode == self.player_mode:
+ raise RuntimeError("Inconsistent state. Setting mode %s to itself"
+ % self.player_mode)
+ elif new_mode in (ACT, EXAMINE):
+ self.player_mode = new_mode
else:
raise RuntimeError("Illegal player mode %s" % self.player_mode)
+ def end_game(self, win):
+ # TODO: Find a way to not have UI stuff in game logic stuff.
+ from naja.events import SceneChangeEvent
+ from naja.scenes.lose import LoseScene
+ from naja.scenes.win import WinScene
+ if win:
+ SceneChangeEvent.post(WinScene)
+ else:
+ SceneChangeEvent.post(LoseScene)
+
class LocationCard(object):
"""