import pygame.locals as pgl
from naja.scenes.scene import Scene
-from naja.widgets.text import TextWidget
+from naja.widgets.text import TextWidget, TextBoxWidget
from naja.events import SceneChangeEvent
def __init__(self, state):
super(CreditsScene, self).__init__(state)
- self.add(TextWidget((60, 10), 'Credits', fontsize=32, colour='white'))
- self.add(TextWidget((60, 30), 'Your mom\nA stranger', fontsize=32,
- colour='white'))
+ self.add(TextWidget((360, 160), 'Credits', fontsize=32,
+ colour='white'))
+ self.add(TextBoxWidget((120, 30),
+ 'Your mom '
+ 'A stranger \n'
+ 'A \n'
+ 'bag full of snakes\n'
+ 'A host of really bored bronies\n'
+ 'And FIVE GOLDEN RIIIIINGS!', fontsize=32,
+ colour='white', padding=1, border=1,
+ bg_colour='black', border_colour='black',
+ box_width=100))
def handle_scene_event(self, ev):
if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):