import pygame.locals as pgl
+from naja.constants import KEYS
from naja.events import SceneChangeEvent
from naja.scenes.scene import Scene
from naja.widgets.board import BoardWidget
self.add(PlayerBitsWidget((0, 0), state))
self.add(BoardWidget((0, 60), state))
self.add(GameBitsWidget((0, 540), state))
- self.add(InfoAreaWidget((480, 0)))
+ self.add(InfoAreaWidget((480, 0), state))
self.add(RobotWidget(state))
def handle_scene_event(self, ev):
from naja.scenes.menu import MenuScene
- if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):
+ if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
SceneChangeEvent.post(MenuScene)
return