from naja.widgets.player_bits import PlayerBitsWidget
from naja.widgets.game_bits import GameBitsWidget
from naja.widgets.info_area import InfoAreaWidget
+from naja.widgets.robot import RobotWidget
class GameScene(Scene):
def __init__(self, state):
super(GameScene, self).__init__(state)
- self.add(PlayerBitsWidget((0, 0)))
+ self.add(PlayerBitsWidget((0, 0), state))
self.add(BoardWidget((0, 60), state))
- self.add(GameBitsWidget((0, 540)))
+ self.add(GameBitsWidget((0, 540), state))
self.add(InfoAreaWidget((480, 0)))
+ self.add(RobotWidget(state))
def handle_scene_event(self, ev):
from naja.scenes.menu import MenuScene