import pygame.locals as pgl
-from .scene import Scene
-from .menu import MenuScene
-
+from naja.events import SceneChangeEvent
+from naja.scenes.scene import Scene
from naja.widgets.board import BoardWidget
from naja.widgets.player_bits import PlayerBitsWidget
from naja.widgets.game_bits import GameBitsWidget
from naja.widgets.info_area import InfoAreaWidget
-from naja.events import SceneChangeEvent
-
class GameScene(Scene):
"""
def __init__(self, state):
super(GameScene, self).__init__(state)
- self.widgets.append(PlayerBitsWidget((0, 0)))
- self.widgets.append(BoardWidget((0, 60)))
- self.widgets.append(GameBitsWidget((0, 540)))
- self.widgets.append(InfoAreaWidget((480, 0)))
+ self.add(PlayerBitsWidget((0, 0)))
+ self.add(BoardWidget((0, 60), state))
+ self.add(GameBitsWidget((0, 540)))
+ self.add(InfoAreaWidget((480, 0)))
- def handle_event(self, ev):
+ def handle_scene_event(self, ev):
+ from naja.scenes.menu import MenuScene
if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):
SceneChangeEvent.post(MenuScene)
return