Gameboard scene.
"""
+import pygame.locals as pgl
+
from .scene import Scene
+from .menu import MenuScene
+
+from naja.widgets.board import BoardWidget
+from naja.widgets.player_bits import PlayerBitsWidget
+from naja.widgets.game_bits import GameBitsWidget
+from naja.widgets.info_area import InfoAreaWidget
+
+from naja.events import SceneChangeEvent
class GameScene(Scene):
"""
Gameboard scene.
"""
+
+ def __init__(self):
+ super(GameScene, self).__init__()
+ self.widgets.append(PlayerBitsWidget())
+ self.widgets.append(BoardWidget())
+ self.widgets.append(GameBitsWidget())
+ self.widgets.append(InfoAreaWidget())
+
+ def handle_event(self, ev):
+ if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):
+ SceneChangeEvent.post(scene=MenuScene())
+ return