super(GameScene, self).__init__(state)
self.add(PlayerBitsWidget((0, 0), state))
self.add(BoardWidget((0, 60), state))
- self.add(GameBitsWidget((0, 540)))
- self.add(InfoAreaWidget((480, 0)))
+ self.add(GameBitsWidget((0, 540), state))
+ self.add(InfoAreaWidget((480, 0), state))
self.add(RobotWidget(state))
def handle_scene_event(self, ev):