Gameboard scene.
"""
+import pygame.locals as pgl
+
from .scene import Scene
+from .menu import MenuScene
+
+from naja.widgets.board import BoardWidget
+from naja.widgets.player_bits import PlayerBitsWidget
+from naja.widgets.game_bits import GameBitsWidget
+from naja.widgets.info_area import InfoAreaWidget
+
+from naja.events import SceneChangeEvent
class GameScene(Scene):
"""
Gameboard scene.
"""
+
+ def __init__(self, state):
+ super(GameScene, self).__init__(state)
+ self.widgets.append(PlayerBitsWidget((0, 0)))
+ self.widgets.append(BoardWidget((0, 60)))
+ self.widgets.append(GameBitsWidget((0, 540)))
+ self.widgets.append(InfoAreaWidget((480, 0)))
+
+ def handle_event(self, ev):
+ if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):
+ SceneChangeEvent.post(MenuScene)
+ return