from naja.constants import KEYS, PALETTE
from naja.scenes.scene import Scene
+from naja.sound import sound
from naja.widgets.image_box import ImageBox
from naja.widgets.text import TextWidget, TextBoxWidget
-from naja.events import QuitGameEvent
+from naja.events import SceneChangeEvent, LoadGameEvent
class LoseScene(Scene):
self.add(background)
- self.add(TextWidget(
- (50, 50), 'You lost!', colour=PALETTE.WHITE))
+ #self.add(TextWidget(
+ # (50, 50), 'You lost!', colour=PALETTE.WHITE))
+
+ if self.state.gameboard.has_cheated:
+ self.add(TextWidget(
+ (50, 250), 'Even with cheats on.', colour=PALETTE.ORANGE))
+
self.add(TextBoxWidget(
- (50, 100), '\n\n'.join([
+ (50, 300), '\n\n'.join([
"Something went terribly wrong.",
"You should re-evaluate your life choices.",
+ "",
+ "Press ESC to return to the menu",
]), fontsize=32,
colour='white', padding=1, border=1,
bg_colour='black', border_colour='black',
box_width=300))
+ sound.play_music('lost.ogg', 0.25)
def handle_scene_event(self, ev):
+ from naja.scenes.menu import MenuScene
if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
- QuitGameEvent.post()
+ sound.stop()
+ # drop current state
+ LoadGameEvent.post(None)
+ SceneChangeEvent.post(MenuScene)
return