import pygame.locals as pgl
-from naja.constants import KEYS
+from naja.constants import KEYS, PALETTE
from naja.scenes.scene import Scene
+from naja.sound import sound
+from naja.widgets.image_box import ImageBox
from naja.widgets.text import TextWidget, TextBoxWidget
-from naja.events import QuitGameEvent
+from naja.events import SceneChangeEvent, LoadGameEvent
class LoseScene(Scene):
def __init__(self, state):
super(LoseScene, self).__init__(state)
- self.add(TextWidget(
- (480, 160), 'You lost!', fontsize=32, colour='white'))
+
+ background = ImageBox(
+ (0, 0), "screens/you_lost.png")
+ self.add(background)
+
+ y_offset = 250
+
+ if self.state.gameboard.has_cheated:
+ self.add(TextWidget(
+ (50, y_offset), 'Even with cheats on.', colour=PALETTE.ORANGE))
+ y_offset += 50
+
self.add(TextBoxWidget(
- (120, 30), '\n'.join([
- "You're not so great.",
- "You did poorly.",
- "You shouldn't be proud of yourself.",
+ (50, y_offset), '\n\n'.join([
+ "Something went terribly wrong.",
+ "You should re-evaluate your life choices.",
+ "Press ESC to return to the menu",
]), fontsize=32,
colour='white', padding=1, border=1,
bg_colour='black', border_colour='black',
- box_width=100))
+ box_width=300))
+ sound.play_music('lost.ogg', 0.25)
def handle_scene_event(self, ev):
+ from naja.scenes.menu import MenuScene
if ev.type == pgl.KEYDOWN and ev.key in KEYS.QUIT:
- QuitGameEvent.post()
+ sound.stop()
+ # drop current state
+ LoadGameEvent.post(None)
+ SceneChangeEvent.post(MenuScene)
return