def __init__(self, state):
super(MenuScene, self).__init__(state)
- self.widgets.append(TextWidget((10, 10), 'Game', fontsize=32,
- colour='white'))
- self.widgets.append(TextWidget((10, 40), 'Credits', fontsize=32,
- colour='white'))
- self.widgets.append(TextWidget((10, 70), 'Quit', fontsize=32,
- colour='white'))
+ self.add(TextWidget((10, 10), 'Game', fontsize=32, colour='white'))
+ self.add(TextWidget((10, 40), 'Credits', fontsize=32, colour='white'))
+ self.add(TextWidget((10, 70), 'Quit', fontsize=32, colour='white'))
self.pos = 0
- def handle_event(self, ev):
+ def handle_scene_event(self, ev):
if ev.type == pgl.KEYDOWN:
if ev.key in (pgl.K_q, pgl.K_ESCAPE):
QuitGameEvent.post()