from naja.widgets.text import TextWidget
from naja.events import QuitGameEvent
from naja.scenes.credits import CreditsScene
+from naja.scenes.game import GameScene
from naja.events import SceneChangeEvent
+
class MenuScene(Scene):
- def __init__(self):
- super(MenuScene, self).__init__()
- self.widgets.append(TextWidget((10, 10), 'Haai', fontsize=32,
- colour='white'))
+ def __init__(self, state):
+ super(MenuScene, self).__init__(state)
+ self.add(TextWidget((10, 10), 'Game', fontsize=32, colour='white'))
+ self.add(TextWidget((10, 40), 'Credits', fontsize=32, colour='white'))
+ self.add(TextWidget((10, 70), 'Quit', fontsize=32, colour='white'))
+ self.pos = 0
- def handle_event(self, ev):
- if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):
- QuitGameEvent.post()
- return
- if ev.type == pgl.KEYUP and ev.key is pgl.K_RETURN:
- credits_menu = CreditsScene()
- SceneChangeEvent.post(credits_menu)
- return
+ def handle_scene_event(self, ev):
+ if ev.type == pgl.KEYDOWN:
+ if ev.key in (pgl.K_q, pgl.K_ESCAPE):
+ QuitGameEvent.post()
+ return
+ if ev.key == pgl.K_DOWN:
+ self.pos = (self.pos + 1) % 3
+ elif ev.key == pgl.K_UP:
+ self.pos = (self.pos - 1) % 3
+ elif ev.key == pgl.K_RETURN:
+ if self.pos == 2:
+ QuitGameEvent.post()
+ return
+ elif self.pos == 0:
+ scene = GameScene
+ elif self.pos == 1:
+ scene = CreditsScene
+ SceneChangeEvent.post(scene)