import pygame.locals as pgl
-from naja.constants import KEYS, PALETTE
+from naja.constants import KEYS, PALETTE, KONAMI_CODE
from naja.events import SceneChangeEvent, QuitGameEvent
+from naja.options import options
from naja.scenes.scene import Scene
from naja.scenes.credits import CreditsScene
from naja.scenes.game import GameScene
+from naja.scenes.howto import HowtoScene
from naja.scenes.load_save import LoadGameScene, SaveGameScene
from naja.scenes.new_game import NewGameScene
from naja.widgets.selector import SelectorWidget
save.set_selectable_callback(lambda: state is not None)
selector.add(save)
+ y_offset += 50
+ howto = TextWidget(
+ (100, y_offset), 'How To Play', colour=PALETTE.WHITE)
+ howto.add_callback('click', self.scene_callback(HowtoScene))
+ selector.add(howto)
+
y_offset += 50
credits = TextWidget((100, y_offset), 'Credits', colour=PALETTE.WHITE)
credits.add_callback('click', self.scene_callback(CreditsScene))
quit.add_callback('click', lambda event: QuitGameEvent.post())
selector.add(quit)
+ self.konami = []
+
def scene_callback(self, scene_class):
return lambda event: SceneChangeEvent.post(scene_class)
+ def handle_event(self, ev):
+ if ev.type == pgl.KEYDOWN and self.konami is not None:
+ if ev.key in KEYS.KONAMI:
+ self.konami.append(ev.key)
+ if self.konami == KONAMI_CODE:
+ options['cheat_enabled'] = True
+ print "Cheats enabled."
+ self.konami = None
+ elif self.konami != KONAMI_CODE[:len(self.konami)]:
+ self.konami = None
+ return super(MenuScene, self).handle_event(ev)
+
def handle_scene_event(self, ev):
if ev.type == pgl.KEYDOWN:
if ev.key in KEYS.QUIT: