from naja.scenes.credits import CreditsScene
from naja.events import SceneChangeEvent
+
class MenuScene(Scene):
- def __init__(self):
- super(MenuScene, self).__init__()
- self.widgets.append(TextWidget((10, 10), 'Haai', fontsize=32,
- self.widgets.append(TextWidget((10, 10), 'Naja',
- colour=(255, 255, 255)))
- self.credits_menu = CreditsScene()
- self.credits_menu.set_base_menu(self)
+ def __init__(self, state):
+ super(MenuScene, self).__init__(state)
+ self.widgets.append(TextWidget((10, 10), 'Game', fontsize=32,
+ colour='white'))
+ self.widgets.append(TextWidget((10, 40), 'Credits', fontsize=32,
+ colour='white'))
+ self.widgets.append(TextWidget((10, 70), 'Quit', fontsize=32,
+ colour='white'))
def handle_event(self, ev):
- if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):
+ if ev.type == pgl.KEYDOWN and ev.key in (pgl.K_q, pgl.K_ESCAPE):
QuitGameEvent.post()
return
- if ev.type == pgl.KEYUP and ev.key is pgl.K_RETURN:
- SceneChangeEvent.post(self.credits_menu)
+ if ev.type == pgl.KEYDOWN and ev.key is pgl.K_RETURN:
+ SceneChangeEvent.post(CreditsScene)
return