import pygame.locals as pgl
+from naja.constants import KEYS, PALETTE, KONAMI_CODE
+from naja.events import SceneChangeEvent, QuitGameEvent
+from naja.options import options
from naja.scenes.scene import Scene
-from naja.widgets.text import TextWidget
-from naja.events import QuitGameEvent
from naja.scenes.credits import CreditsScene
from naja.scenes.game import GameScene
-from naja.events import SceneChangeEvent
+from naja.scenes.howto import HowtoScene
+from naja.scenes.load_save import LoadGameScene, SaveGameScene
+from naja.scenes.new_game import NewGameScene
+from naja.widgets.selector import SelectorWidget
+from naja.widgets.text import TextWidget
class MenuScene(Scene):
-
def __init__(self, state):
super(MenuScene, self).__init__(state)
- self.add(TextWidget((10, 10), 'Game', fontsize=32, colour='white'))
- self.add(TextWidget((10, 40), 'Credits', fontsize=32, colour='white'))
- self.add(TextWidget((10, 70), 'Quit', fontsize=32, colour='white'))
- self.pos = 0
+ selector = SelectorWidget()
+ self.add(selector)
+ y_offset = 0
+
+ y_offset += 50
+ resume = TextWidget(
+ (100, y_offset), 'Resume Game', colour=PALETTE.WHITE,
+ unselectable_colour=PALETTE.GREY)
+ resume.add_callback('click', self.scene_callback(GameScene))
+ resume.set_selectable_callback(lambda: state is not None)
+ selector.add(resume)
+
+ y_offset += 50
+ new = TextWidget((100, y_offset), 'New Game', colour=PALETTE.WHITE)
+ new.add_callback('click', self.scene_callback(NewGameScene))
+ selector.add(new)
+
+ y_offset += 50
+ load = TextWidget((100, y_offset), 'Load', colour=PALETTE.WHITE)
+ load.add_callback('click', self.scene_callback(LoadGameScene))
+ selector.add(load)
+
+ y_offset += 50
+ save = TextWidget(
+ (100, y_offset), 'Save', colour=PALETTE.WHITE,
+ unselectable_colour=PALETTE.GREY)
+ save.add_callback('click', self.scene_callback(SaveGameScene))
+ save.set_selectable_callback(lambda: state is not None)
+ selector.add(save)
+
+ y_offset += 50
+ howto = TextWidget(
+ (100, y_offset), 'How To Play', colour=PALETTE.WHITE)
+ howto.add_callback('click', self.scene_callback(HowtoScene))
+ selector.add(howto)
+
+ y_offset += 50
+ credits = TextWidget((100, y_offset), 'Credits', colour=PALETTE.WHITE)
+ credits.add_callback('click', self.scene_callback(CreditsScene))
+ selector.add(credits)
+
+ y_offset += 50
+ quit = TextWidget((100, y_offset), 'Quit', colour=PALETTE.WHITE)
+ quit.add_callback('click', lambda event: QuitGameEvent.post())
+ selector.add(quit)
+
+ self.konami = []
+
+ def scene_callback(self, scene_class):
+ return lambda event: SceneChangeEvent.post(scene_class)
+
+ def handle_event(self, ev):
+ if ev.type == pgl.KEYDOWN and self.konami is not None:
+ if ev.key in KEYS.KONAMI:
+ self.konami.append(ev.key)
+ if self.konami == KONAMI_CODE:
+ options['cheat_enabled'] = True
+ print "Cheats enabled."
+ print " Try hitting some number keys."
+ self.konami = None
+ elif self.konami != KONAMI_CODE[:len(self.konami)]:
+ self.konami = None
+ return super(MenuScene, self).handle_event(ev)
def handle_scene_event(self, ev):
if ev.type == pgl.KEYDOWN:
- if ev.key in (pgl.K_q, pgl.K_ESCAPE):
+ if ev.key in KEYS.QUIT:
QuitGameEvent.post()
return
- if ev.key == pgl.K_DOWN:
- self.pos = (self.pos + 1) % 3
- elif ev.key == pgl.K_UP:
- self.pos = (self.pos - 1) % 3
- elif ev.key == pgl.K_RETURN:
- if self.pos == 2:
- QuitGameEvent.post()
- return
- elif self.pos == 0:
- scene = GameScene
- elif self.pos == 1:
- scene = CreditsScene
- SceneChangeEvent.post(scene)