import pygame.locals as pgl
+from naja.constants import KEYS
+from naja.events import SceneChangeEvent, QuitGameEvent
from naja.scenes.scene import Scene
-from naja.widgets.text import TextWidget
-from naja.events import QuitGameEvent
from naja.scenes.credits import CreditsScene
-from naja.events import SceneChangeEvent
+from naja.scenes.game import GameScene
+from naja.scenes.load_save import SaveGameScene
+from naja.widgets.selector import SelectorWidget
+from naja.widgets.text import TextWidget
+
class MenuScene(Scene):
+ def __init__(self, state):
+ super(MenuScene, self).__init__(state)
+ selector = SelectorWidget()
+ self.add(selector)
+
+ run_game = TextWidget((100, 100), 'Game', fontsize=32, colour='white')
+ run_game.add_callback(
+ 'click', lambda event: SceneChangeEvent.post(GameScene))
+ selector.add(run_game)
+
+ credits = TextWidget(
+ (100, 150), 'Credits', fontsize=32, colour='white')
+ credits.add_callback(
+ 'click', lambda event: SceneChangeEvent.post(CreditsScene))
+ selector.add(credits)
+
+ save = TextWidget((100, 250), 'Save', fontsize=32, colour='white')
+ save.add_callback(
+ 'click', lambda event: SceneChangeEvent.post(SaveGameScene))
+ selector.add(save)
+
+ quit = TextWidget((100, 300), 'Quit', fontsize=32, colour='white')
+ quit.add_callback('click', lambda event: QuitGameEvent.post())
+ selector.add(quit)
- def __init__(self):
- super(MenuScene, self).__init__()
- self.widgets.append(TextWidget((10, 10), 'Haai', fontsize=32,
- self.widgets.append(TextWidget((10, 10), 'Naja',
- colour=(255, 255, 255)))
- self.credits_menu = CreditsScene()
- self.credits_menu.set_base_menu(self)
-
- def handle_event(self, ev):
- if ev.type == pgl.KEYUP and ev.key in (pgl.K_q, pgl.K_ESCAPE):
- QuitGameEvent.post()
- return
- if ev.type == pgl.KEYUP and ev.key is pgl.K_RETURN:
- SceneChangeEvent.post(self.credits_menu)
- return
+ def handle_scene_event(self, ev):
+ if ev.type == pgl.KEYDOWN:
+ if ev.key in KEYS.QUIT:
+ QuitGameEvent.post()
+ return