class TestActions(TestCase):
def make_player(self, *bits):
- return Player(sum(1 << bit for bit in bits), None)
+ player_bits = 0
+ for bit in bits:
+ player_bits |= bit
+ return Player(player_bits, None)
+
+ def make_board(self, player_bits=None, locations=None):
+ if locations is None:
+ locations = [{'actions': []}]
+ board = GameBoard.new_game(locations)
+ if player_bits is not None:
+ board.player.bits.set_bits(player_bits)
+ return board
def test_check_available(self):
def check_available(action_bits, player_bits, expected_result):
check_available(set([BITS.MSB]), [], False)
check_available(set([BITS.MSB]), [BITS.MSB], True)
+ def test_bits_translation(self):
+ action = actions.LocationAction(set([BITS.NORTH, 'MSB']))
+ self.assertEqual(action.required_bits, set([BITS.NORTH, BITS.MSB]))
+
def test_DoNothing(self):
- board = GameBoard.new_game([])
+ board = self.make_board()
state_before = board.export()
actions.DoNothing(set()).perform_action(board, None)
state_after = board.export()
self.assertEqual(state_before, state_after)
def test_LoseHealthOrMSB_MSB_clear(self):
- board = GameBoard.new_game([])
+ board = self.make_board()
state_before = board.export()
- actions.LoseHeathOrMSB(set()).perform_action(board, None)
+ actions.LoseHealthOrMSB(set()).perform_action(board, None)
state_after = board.export()
self.assertEqual(state_after['health'], state_before['health'] - 1)
self.assertEqual(state_before, state_after)
def test_LoseHealthOrMSB_MSB_set(self):
- board = GameBoard.new_game([])
- board.player.bits.set_bit(BITS.MSB)
+ board = self.make_board(player_bits=[BITS.MSB])
state_before = board.export()
- actions.LoseHeathOrMSB(set()).perform_action(board, None)
+ actions.LoseHealthOrMSB(set()).perform_action(board, None)
state_after = board.export()
self.assertEqual(board.player.bits.check_bit(BITS.MSB), False)
self.assertEqual(state_before, state_after)
def test_SetBits(self):
- board = GameBoard.new_game([])
+ board = self.make_board()
state_before = board.export()
location = LocationCard(set([BITS.MSB, BITS.NORTH]), [])
actions.SetBits(set()).perform_action(board, location)
self.assertEqual(state_before, state_after)
def test_ToggleBits(self):
- board = GameBoard.new_game([])
- board.player.bits.set_bit(BITS.NORTH)
+ board = self.make_board(player_bits=[BITS.NORTH])
state_before = board.export()
location = LocationCard(set([BITS.MSB, BITS.NORTH]), [])
actions.ToggleBits(set()).perform_action(board, location)