from naja.constants import BITS
from naja.gameboard import GameBoard, LocationCard
+from naja import actions
class TestGameBoard(TestCase):
def test_export_new_board(self):
- board = GameBoard(None, 4, 4)
- self.assertEqual(board.export(), {
+ board = GameBoard.new_game([{'actions': []}])
+ exported_state = board.export()
+ board_locations = exported_state.pop('board_locations')
+ self.assertEqual(exported_state, {
'max_health': 4,
'health': 4,
'wins_required': 4,
'wins': 0,
- 'locations': {},
+ 'locations': [{'actions': []}],
+ 'player': board.player.export(),
})
+ self.assertEqual(
+ set(board_locations.keys()),
+ set((x, y) for x in range(5) for y in range(5)))
+ for location_state in board_locations.values():
+ self.assertEqual(
+ sorted(location_state.keys()), ['actions', 'bitwise_operand'])
+ self.assertEqual(location_state['actions'], [])
+ self.assertTrue(2 <= len(location_state['bitwise_operand']) <= 3)
def test_lose_health(self):
- board = GameBoard(None, 4, 4)
+ board = GameBoard.new_game([{'actions': []}])
self.assertEqual(board.health, 4)
state_1 = board.export()
self.assertTrue(sizes[3] > 0)
self.assertTrue(sizes[2] > sizes[3])
self.assertEqual(bits, set(BITS.values()))
+
+ def test_new_location_no_actions(self):
+ location = LocationCard.new_location({'actions': []})
+ self.assertEqual(location.actions, [])
+
+ def test_new_location_one_action(self):
+ location = LocationCard.new_location({'actions': [
+ {'required_bits': [], 'action_class': 'DoNothing'},
+ ]})
+ [action] = location.actions
+ self.assertEqual(type(action), actions.DoNothing)
+ self.assertEqual(action.required_bits, set())