class TestGameBoard(TestCase):
+ def assert_state(self, state1, state2, exclude=(), player_exclude=()):
+ def filter_dict(source, exclude_keys):
+ return dict((k, v) for k, v in source.items()
+ if k not in exclude_keys)
+
+ state1 = filter_dict(state1, exclude)
+ if 'player' in state1:
+ state1['player'] = filter_dict(state1['player'], player_exclude)
+ state2 = filter_dict(state2, exclude)
+ if 'player' in state2:
+ state2['player'] = filter_dict(state2['player'], player_exclude)
+
+ self.assertEqual(state1, state2)
+
def test_export_new_board(self):
board = GameBoard.new_game([{'actions': [{
'action_class': 'LoseHealthOrMSB',
self.assertEqual(board.health, 3)
state_2 = board.export()
- # Make sure nothing else has changed.
- state_1.pop('health')
- state_2.pop('health')
- self.assertEqual(state_1, state_2)
+ self.assert_state(state_1, state_2, exclude=['health'])
+
+ def test_gain_health(self):
+ board = GameBoard.new_game([{'actions': []}])
+ board.health = 2
+ self.assertEqual(board.health, 2)
+ state_1 = board.export()
+
+ board.gain_health()
+ self.assertEqual(board.health, 3)
+ state_2 = board.export()
+
+ self.assert_state(state_1, state_2, exclude=['health'])
+
+ def test_gain_health_at_max(self):
+ board = GameBoard.new_game([{'actions': []}])
+ self.assertEqual(board.health, 4)
+ state_1 = board.export()
+
+ board.gain_health()
+ self.assertEqual(board.health, 4)
+ state_2 = board.export()
+
+ self.assert_state(state_1, state_2)
class TestLocationCard(TestCase):