self.assertEqual(state1, state2)
def test_export_new_board(self):
- board = GameBoard.new_game([{'actions': [{
- 'action_class': 'LoseHealthOrMSB',
- 'required_bits': [],
- }]}])
+ board = GameBoard.new_game([{'actions': [
+ {
+ 'action_class': 'LoseHealthOrMSB',
+ 'required_bits': [],
+ }, {
+ 'action_class': 'GainHealth',
+ 'required_bits': [BITS.RED],
+ },
+ ]}])
exported_state = board.export()
board_locations = exported_state.pop('board_locations')
self.assertEqual(exported_state, {
'health': 4,
'wins_required': 4,
'wins': 0,
- 'locations': [{'actions': [{
- 'action_class': 'LoseHealthOrMSB',
- 'required_bits': [],
- }]}],
+ 'locations': [{'actions': [
+ {
+ 'action_class': 'LoseHealthOrMSB',
+ 'required_bits': [],
+ }, {
+ 'action_class': 'GainHealth',
+ 'required_bits': [BITS.RED],
+ },
+ ]}],
'player': board.player.export(),
})
- self.assertEqual(
- set(board_locations.keys()),
- set((x, y) for x in range(5) for y in range(5)))
- for location_state in board_locations.values():
+ positions = []
+ for position, location_state in board_locations:
+ positions.append(position)
self.assertEqual(
sorted(location_state.keys()), ['actions', 'bitwise_operand'])
- self.assertEqual(location_state['actions'], [{
- 'action_class': 'LoseHealthOrMSB',
- 'required_bits': [],
- 'data': {},
- }])
+ self.assertEqual(location_state['actions'], [
+ {
+ 'action_class': 'LoseHealthOrMSB',
+ 'required_bits': [],
+ 'data': {},
+ }, {
+ 'action_class': 'GainHealth',
+ 'required_bits': [BITS.RED],
+ 'data': {},
+ },
+ ])
self.assertTrue(2 <= len(location_state['bitwise_operand']) <= 3)
+ self.assertEqual(
+ positions, sorted((x, y) for x in range(5) for y in range(5)))
def test_lose_health(self):
board = GameBoard.new_game([{'actions': []}])
(0, 2): '12', (1, 2): '32', (3, 2): '42', (4, 2): '02',
}))
- def test_allow_chess_move_knight(self):
+ def test_rotate_locations_clockwise(self):
board = GameBoard.new_game([{'actions': []}])
board.board_locations = self.generate_locations()
+ board.rotate_locations('CLOCKWISE')
+ self.assertEqual(board.board_locations, self.generate_locations({
+ (1, 1): '21', (2, 1): '31', (3, 1): '32',
+ (1, 2): '11', (3, 2): '33',
+ (1, 3): '12', (2, 3): '13', (3, 3): '23',
+ }))
+
+ def test_rotate_locations_clockwise_top(self):
+ board = GameBoard.new_game([{'actions': []}], initial_pos=(2, 0))
+ board.board_locations = self.generate_locations()
+ board.rotate_locations('CLOCKWISE')
+ self.assertEqual(board.board_locations, self.generate_locations({
+ (1, 0): '30', (3, 0): '31',
+ (1, 1): '10', (2, 1): '11', (3, 1): '21',
+ }))
+
+ def test_rotate_locations_clockwise_right(self):
+ board = GameBoard.new_game([{'actions': []}], initial_pos=(0, 2))
+ board.board_locations = self.generate_locations()
+ board.rotate_locations('CLOCKWISE')
+ self.assertEqual(board.board_locations, self.generate_locations({
+ (0, 1): '11', (1, 1): '12',
+ (1, 2): '13',
+ (0, 3): '01', (1, 3): '03',
+ }))
+
+ def test_rotate_locations_clockwise_corner(self):
+ board = GameBoard.new_game([{'actions': []}], initial_pos=(0, 4))
+ board.board_locations = self.generate_locations()
+ board.rotate_locations('CLOCKWISE')
+ self.assertEqual(board.board_locations, self.generate_locations({
+ (0, 3): '13', (1, 3): '14',
+ (1, 4): '03',
+ }))
+
+ def test_rotate_locations_anticlockwise(self):
+ board = GameBoard.new_game([{'actions': []}])
+ board.board_locations = self.generate_locations()
+ board.rotate_locations('ANTICLOCKWISE')
+ self.assertEqual(board.board_locations, self.generate_locations({
+ (1, 1): '12', (2, 1): '11', (3, 1): '21',
+ (1, 2): '13', (3, 2): '31',
+ (1, 3): '23', (2, 3): '33', (3, 3): '32',
+ }))
+
+ def test_allow_chess_move_knight(self):
+ board = GameBoard.new_game([{'actions': []}])
board.allow_chess_move(MOVES.KNIGHT)
self.assertEqual(board.player.movement_mode, MOVES.KNIGHT)
def test_allow_chess_move_bishop(self):
board = GameBoard.new_game([{'actions': []}])
- board.board_locations = self.generate_locations()
board.allow_chess_move(MOVES.BISHOP)
self.assertEqual(board.player.movement_mode, MOVES.BISHOP)
def test_allow_chess_move_castle(self):
board = GameBoard.new_game([{'actions': []}])
- board.board_locations = self.generate_locations()
board.allow_chess_move(MOVES.CASTLE)
self.assertEqual(board.player.movement_mode, MOVES.CASTLE)